public override void LoadContent(ContentManager Content) { base.LoadContent(Content); logan = Content.Load <Texture2D>("Logan"); font = Content.Load <SpriteFont>("DialogueFont"); bg = new ScrollingStarBackground(Content); title = Content.Load <Texture2D>("Title"); titleScreen = Content.Load <Texture2D>("TitleScreen"); backgroundSong = Content.Load <Song>("BeautifulDead"); MediaPlayer.Play(backgroundSong); }
/// <summary> /// Loads the content of the <c>GameScreen</c>. /// </summary> /// <param name="Content"></param> public override void LoadContent(ContentManager Content) { base.LoadContent(Content); this.Content = new ContentManager(Content.ServiceProvider, "Content"); ssb = new ScrollingStarBackground(this.Content); blank = this.Content.Load <Texture2D>("Blank"); ScreenManager s = ScreenManager.GetInstance(); playerTexture = this.Content.Load <Texture2D>("Player"); font = this.Content.Load <SpriteFont>("TransitionFont"); // comment out if you are initializing players through the player ready screen //InitializePlayers(); }