コード例 #1
0
ファイル: Form1.cs プロジェクト: robertraaijmakers/koppijn
 private void GetTurn()
 {
     if (engine.GetTurn() == Player.WHITE)
     {
         pictureBox2.BackColor = Color.White;
     }
     else
     {
         pictureBox2.BackColor = Color.Red;
     }
 }
コード例 #2
0
ファイル: Form1.cs プロジェクト: robertraaijmakers/koppijn
        private void button2_Click(object sender, EventArgs e)
        {
            engine = new KaroEngineWrapper();
            UpdateGUI();

            DateTime startTijd = DateTime.Now;
            TimeSpan timeDiff  = DateTime.Now - DateTime.Now;

            int white = 0;
            int red   = 0;
            int draw  = 0;

            bool bdraw = false;

            int games = int.Parse(textBox2.Text);

            for (int i = 0; i < games; i++)
            {
                newGameToolStripMenuItem_Click(sender, e);
                int moves = 0;
                startTijd = DateTime.Now;

                while (engine.GetGameState() != GameState.GAMEFINISHED)
                {
                    if (moves >= 180)
                    {
                        bdraw = true;
                        break;
                    }

                    engine.CalculateComputerMove();
                    moves++;
                    UpdateGUI();
                    Application.DoEvents();
                }


                textBox2.Text = "" + (int.Parse(textBox2.Text) - 1);

                if (bdraw)
                {
                    draw++;
                }
                else
                {
                    if (engine.GetTurn() == Player.WHITE)
                    {
                        red++;
                    }
                    if (engine.GetTurn() == Player.RED)
                    {
                        white++;
                    }
                }
                bdraw = false;

                timeDiff = DateTime.Now - startTijd;
                ShowWinning(moves, (float)timeDiff.TotalSeconds, bdraw);
            }

            this.txtMessageLog.Text = "Draw\t" + draw + "\r\n\r\n" + this.txtMessageLog.Text;
            this.txtMessageLog.Text = "RED:\t" + red + "\r\n" + this.txtMessageLog.Text;
            this.txtMessageLog.Text = "WHITE:\t" + white + " \r\n" + this.txtMessageLog.Text;
            this.txtMessageLog.Text = "Played:\t" + games + "\r\n" + this.txtMessageLog.Text;

            textBox2.Text = "" + games;
        }
コード例 #3
0
ファイル: Game1.cs プロジェクト: robertraaijmakers/koppijn
        /// <summary>
        /// Executes a given move
        /// </summary>
        /// <param name="piece">Index of piece</param>
        /// <param name="tile">Index of tile to</param>
        /// <param name="tileFrom">Index of tile from</param>
        private void DoMove(int piece, int tile, int tileFrom)
        {
            if (tileFrom >= 0)
            {
                if (engine.GetGameState() == KaroEngine.GameState.PLAYING)
                {
                    Point location  = PieceComponents[this.selectedPiece].OnTopofTile.Location;
                    int   from      = location.X + (location.Y * BOARDWIDTH);
                    Point location2 = TileComponents[this.selectedTile].Location;
                    int   fromTile  = location2.X + (location2.Y * BOARDWIDTH);
                    Point location3 = this.moveToList[tileFrom].Location;
                    int   to        = location3.X + (location3.Y * BOARDWIDTH);
                    bool  result    = engine.DoMove(from, to, fromTile);
                    if (result)
                    {
                        this.ClearSelectedItems();
                        this.ShowMove(location, location3, location2);
                        //start undo timer
                        startUndoTimer = true;
                        moveUndone     = false;
                    }
                }
            }

            if (tile >= 0)   //If the move should be on a tile
            {
                if (engine.GetGameState() == KaroEngine.GameState.INSERTION)
                {
                    if (this.selectedStartingPiece >= 0)
                    {
                        Point location2 = TileComponents[tile].Location;
                        if (engine.InsertByXY(location2.X, location2.Y))
                        {
                            this.ShowMove(location2, location2, location2);
                            startUndoTimer = false; // TODO :: Build in undo move in insertion state (why not just restart the game in this early stage?)
                            moveUndone     = false;
                        }
                    }
                }
                else if (engine.GetGameState() == KaroEngine.GameState.PLAYING)
                {
                    Point location2 = TileComponents[tile].Location;
                    int   to        = location2.X + (location2.Y * BOARDWIDTH);
                    if (engine.GetByXY(location2.X, location2.Y) == KaroEngine.Tile.MOVEABLETILE)
                    {
                        TileComponents[tile].IsSelected = true;
                        this.selectedTile = tile;
                    }
                    if (this.selectedPiece > 0)
                    {
                        Point location = PieceComponents[this.selectedPiece].OnTopofTile.Location;
                        int   from     = location.X + (location.Y * BOARDWIDTH);
                        this.ClearSelectedItems();
                        if (engine.DoMove(from, to, -1))
                        {
                            this.ShowMove(location, location2, new Point());

                            //start undo timer
                            startUndoTimer = true;
                            moveUndone     = false;
                        }
                    }
                }
            }
            if (piece >= 0)
            {
                foreach (var entry in TileComponents)
                {
                    entry.Value.IsPossibleMove = false;
                }

                // If the game is still running.
                if (engine.GetGameState() == KaroEngine.GameState.INSERTION || StartingPieces.Count != 0)
                {
                    Player  player = engine.GetTurn();
                    Vector3 red    = Color.Tomato.ToVector3();
                    Vector3 white  = Color.White.ToVector3();
                    if (StartingPieces[piece].Color.Equals(white) && player == Player.WHITE ||
                        StartingPieces[piece].Color.Equals(red) && player == Player.RED)
                    {
                        if (this.selectedStartingPiece >= 0)
                        {
                            StartingPieces[selectedStartingPiece].IsSelected = false;
                        }
                        StartingPieces[piece].IsSelected = true;
                        this.selectedStartingPiece       = piece;
                    }
                    startUndoTimer = false; // TODO :: Build in undo move in insertion state (why not just restart the game in this early stage?)
                    moveUndone     = false;
                }
                if (engine.GetGameState() == KaroEngine.GameState.PLAYING)
                {
                    Player  player = engine.GetTurn();
                    Vector3 red    = Color.Tomato.ToVector3();
                    Vector3 white  = Color.White.ToVector3();
                    if (PieceComponents[piece].Color.Equals(white) && player == Player.WHITE ||
                        PieceComponents[piece].Color.Equals(red) && player == Player.RED)
                    {
                        this.selectedPiece = piece;
                        PieceComponents[piece].IsSelected = true;

                        Point locTest = PieceComponents[this.selectedPiece].OnTopofTile.Location;

                        if (this.selectedTile > 0)
                        {
                            Point   location      = PieceComponents[this.selectedPiece].OnTopofTile.Location;
                            Point   location2     = TileComponents[this.selectedTile].Location;
                            int[][] possibleMoves = engine.GetPossibleMoves(location.X, location.Y, location2.X, location2.Y);

                            moveToList.Clear();
                            foreach (int[] item in possibleMoves)
                            {
                                moveToList.Add(new Tile(this, tileModel, true, new Point(item[0], item[1])));
                            }
                        }

                        else
                        {
                            int[][] possibleMovePiece = engine.GetPossibleMoves(locTest.X, locTest.Y, -1, -1);
                            foreach (int[] item in possibleMovePiece)
                            {
                                foreach (var entry in TileComponents)
                                {
                                    if (entry.Value.Location.X == item[0] && entry.Value.Location.Y == item[1])
                                    {
                                        entry.Value.IsPossibleMove = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }