コード例 #1
0
            public Enumerator(QuestCollectionIndexer collection)
            {
                this.collection = collection.arrayCollection;

                this.size     = collection.dictCollection.Count;
                this.endIndex = collection.arrayCollection.Length;

                this.index = -1;
                this.count = 0;
            }
コード例 #2
0
        static void RunIteratorPartial()
        {
            var dictCollection  = new QuestCollectionDictionary(MAX_SIZE);
            var indexCollection = new QuestCollectionIndexer(MAX_SIZE);
            var arrayCollection = new QuestCollectionArray(MAX_SIZE);
            var linkCollection  = new QuestCollectionLink(MAX_SIZE);

            for (short i = 1; i <= MAX_SIZE; i++)
            {
                dictCollection.Add(i, new QuestProgression());
                indexCollection.Add(i, new QuestProgression());
                arrayCollection.Add(i, new QuestProgression());
                linkCollection.Add(i, new QuestProgression());
            }

            var sw1 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in dictCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw1.Stop();
            Console.WriteLine("QuestCollectionDictionary " + sw1.ElapsedMilliseconds);

            var sw2 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in indexCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw2.Stop();
            Console.WriteLine("QuestCollectionIndexer " + sw2.ElapsedMilliseconds);

            var sw3 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in arrayCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw3.Stop();
            Console.WriteLine("QuestCollectionArray " + sw3.ElapsedMilliseconds);

            var sw7 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in linkCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw7.Stop();
            Console.WriteLine("QuestCollectionLink " + sw7.ElapsedMilliseconds);

            var sw4 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in arrayCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw4.Stop();
            Console.WriteLine("QuestCollectionArray " + sw4.ElapsedMilliseconds);

            var sw5 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in indexCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw5.Stop();
            Console.WriteLine("QuestCollectionIndexer " + sw5.ElapsedMilliseconds);

            var sw6 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in dictCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw6.Stop();
            Console.WriteLine("QuestCollectionDictionary " + sw6.ElapsedMilliseconds);

            var sw8 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                foreach (var entry in linkCollection)
                {
                    var questId     = entry.Key;
                    var progression = entry.Value;
                }
            }
            sw8.Stop();
            Console.WriteLine("QuestCollectionLink " + sw8.ElapsedMilliseconds);
        }
コード例 #3
0
        static void RunLocatorFilled()
        {
            var dictCollection  = new QuestCollectionDictionary(MAX_SIZE);
            var indexCollection = new QuestCollectionIndexer(MAX_SIZE);
            var arrayCollection = new QuestCollectionArray(MAX_SIZE);
            var linkCollection  = new QuestCollectionLink(MAX_SIZE);

            for (short i = 1; i <= MAX_SIZE; i++)
            {
                dictCollection.Add(i, new QuestProgression());
                indexCollection.Add(i, new QuestProgression());
                arrayCollection.Add(i, new QuestProgression());
                linkCollection.Add(i, new QuestProgression());
            }

            var sw1 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    dictCollection.TryGetValue(j, out progression);
                }
            }
            sw1.Stop();
            Console.WriteLine("QuestCollectionDictionary " + sw1.ElapsedMilliseconds);

            var sw2 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    indexCollection.TryGetValue(j, out progression);
                }
            }
            sw2.Stop();
            Console.WriteLine("QuestCollectionIndexer " + sw2.ElapsedMilliseconds);

            var sw3 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    arrayCollection.TryGetValue(j, out progression);
                }
            }
            sw3.Stop();
            Console.WriteLine("QuestCollectionArray " + sw3.ElapsedMilliseconds);

            var sw7 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    linkCollection.TryGetValue(j, out progression);
                }
            }
            sw7.Stop();
            Console.WriteLine("QuestCollectionLink " + sw7.ElapsedMilliseconds);

            var sw4 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    arrayCollection.TryGetValue(j, out progression);
                }
            }
            sw4.Stop();
            Console.WriteLine("QuestCollectionArray " + sw4.ElapsedMilliseconds);

            var sw5 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    indexCollection.TryGetValue(j, out progression);
                }
            }
            sw5.Stop();
            Console.WriteLine("QuestCollectionIndexer " + sw5.ElapsedMilliseconds);

            var sw6 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    dictCollection.TryGetValue(j, out progression);
                }
            }
            sw6.Stop();
            Console.WriteLine("QuestCollectionDictionary " + sw6.ElapsedMilliseconds);

            var sw8 = Stopwatch.StartNew();

            for (var i = 0; i < ITERATION; i++)
            {
                for (short j = 1; j <= MAX_SIZE; j++)
                {
                    QuestProgression progression;
                    linkCollection.TryGetValue(j, out progression);
                }
            }
            sw8.Stop();
            Console.WriteLine("QuestCollectionLink " + sw8.ElapsedMilliseconds);
        }