コード例 #1
0
        /// <summary>
        /// Parses and XML Node or File recursively and constructs entity definitions.
        /// </summary>
        /// <param name="data">node to analyze</param>
        /// <remarks>
        /// Files should be structured as such:
        ///
        /// <Project>
        ///     <Set name="testSet">
        ///         <Entity name="new" base="Test"/>
        ///         <Entity name="new2" base="Test">
        ///             <Property name="Position" remove="true"/>
        ///             <Component type="Physics" add="true"/>
        ///         </Entity>
        ///     </Set>
        ///     <Entity name="Test">
        ///         <Property type="Vector2" name="Position">
        ///             <Vector2> //XML serialized stuff
        ///             </Vector2>
        ///         </Property>
        ///         <Component type="StaticRenderable">
        ///             <StaticRenderable> // FirstChild gets passed to the Component.Initialize() or whatever
        ///             </StaticRenderable>
        ///         </Component>
        ///     </Entity>
        ///     <Entity base="Test" name="TestRawr">
        ///
        ///     </Entity>
        /// </Project>
        ///
        /// </remarks>
        public static void Parse(XmlNode data)
        {
            // This is a generic parse method, it determines what it's parsing, and
            switch (data.Name.ToLower().Trim())
            {
            case "project":
                // if it's a project, just parse each child node.
                foreach (XmlNode node in data.ChildNodes)
                {
                    Parse(node);
                }
                break;

            case "set":
                // If it's a set, just parse the set and add it to our set collection.
                SetDefinition set = ParseSet(data);
                m_Sets.Add(set.Name, set);
                break;

            case "entity":
                // Same deal with entity.
                EntityDefinition ent = ParseEntity(data);
                m_Entities.Add(ent.Name, ent);
                break;

            default:
                return;
            }
        }
コード例 #2
0
        /// <summary>
        /// Parse XML and use it to produce a SetDefinition.
        /// </summary>
        /// <param name="data">Data for the set definition.</param>
        /// <returns>The Constructed Set.</returns>
        public static SetDefinition ParseSet(XmlNode data)
        {
            // If this set says it's based on another set, and that set exists
            SetDefinition set;

            if (data.Attributes["base"] != null && m_Sets.ContainsKey(data.Attributes["base"].Value))
            {
                // Zip that set together with the passed in data.
                set = SetDefinition.ZipTogether(m_Sets[data.Attributes["base"].Value], data);
            }
            else
            {
                // Otherwise, we can just make it from scratch
                set = new SetDefinition(data.Attributes["name"].Value);

                // and add each entity node to the set.  The entities will get resolved/zipped when you
                // actually produce the set.
                foreach (XmlNode node in data.ChildNodes)
                {
                    set.Entities.Add(node);
                }
            }

            // And return the newly created/modified set definition.
            return(set);
        }
コード例 #3
0
        /// <summary>
        /// Clone this set.
        /// </summary>
        /// <returns>A cloned set.</returns>
        public object Clone()
        {
            SetDefinition newSet = new SetDefinition(this.Name);

            foreach (XmlNode node in this.Entities)
            {
                newSet.Entities.Add(node.Clone());
            }
            return(newSet);
        }
コード例 #4
0
        /// <summary>
        /// Zips together the current set along with some additional customization data.
        /// </summary>
        /// <param name="customization">Data to customize the set definition with.</param>
        /// <returns>A completely new SetDefinition object, customized based on the customization parameters</returns>
        /// <remarks>
        /// Structure of a Set:
        ///     <Set name="testSet">
        ///         <Entity base="Test" type="add"/>
        ///         <Entity base="Test" type="modify">
        ///             <Property name="Position" type="remove"/>
        ///             <Component type="Physics" type="add"/>
        ///         </Entity>
        ///     </Set>
        ///     <Set name="Test2" base="testSet">
        ///         <Entity base="Test" type="remove"/>
        ///         <Entity base="Rawr" type="add"/>
        ///     </Set>
        /// </remarks>
        public static SetDefinition ZipTogether(SetDefinition set, XmlNode customization)
        {
            //Clone the set so we don't end up modifying the original.
            SetDefinition newSet = (SetDefinition)set.Clone();

            // If we aren't to do any customization, just return.
            if (customization != null)
            {
                // For each of the customization points,
                foreach (XmlNode child in customization.ChildNodes)
                {
                    // Make sure it's an Entity (sets don't really understand anything else yet)
                    if (child.Name.ToLower() == "entity" && child.Attributes["mod"] != null)
                    {
                        // Check what modification type we are, add remove or modify.
                        switch (child.Attributes["mod"].Value.ToLower())
                        {
                        case "add":
                            newSet.Entities.Add(child);
                            break;

                        case "remove":
                            if (child.Attributes["name"] != null)
                            {
                                String name = child.Attributes["name"].Value;
                                newSet.Entities.RemoveAll((node) => node.Attributes["name"] != null && node.Attributes["name"].Value == name);
                            }
                            break;

                        case "modify":
                            if (child.Attributes["name"] != null)
                            {
                                // Zipping together the inner XML with what we have stored creates a new customization point, which will later be applied to entities.
                                String name = child.Attributes["name"].Value;
                                foreach (XmlNode node in newSet.Entities)
                                {
                                    if (node.Attributes["name"] != null && node.Attributes["name"].Value == name)
                                    {
                                        node.InnerXml = node.ZipTogether(child).InnerXml;
                                    }
                                }
                            }
                            break;
                        }
                    }
                }
            }
            return(newSet);
        }
コード例 #5
0
 /// <summary>
 /// Produce a set from a definition.  This produces each of the entities as well.
 /// </summary>
 /// <param name="setName">Name of the set to produce.</param>
 /// <param name="customizationData">Data to customize the set with.</param>
 /// <returns>List of produced entities.</returns>
 public static List <Entity> ProduceSet(String setName, XmlNode customizationData = null)
 {
     if (m_Sets.ContainsKey(setName))
     {
         // Customize the existing set data with the customizationData
         SetDefinition set     = SetDefinition.ZipTogether(m_Sets[setName], customizationData);
         List <Entity> entList = new List <Entity>();
         // And for each of the entities in it's Entities list,
         foreach (XmlNode node in set.Entities)
         {
             // Produce the base entity, using the stored node as customization data.
             entList.Add(ProduceEntity(node.Attributes["base"].Value, node));
         }
         // And return that list.
         return(entList);
     }
     return(null);
 }