コード例 #1
0
        /// <summary>
        /// 指定された場所に指定された設定で3Dのメッセージを表示する
        /// </summary>
        public void ShowMessage3D(string message, Vector3 position, Quaternion rotation, Transform parent, FontSettings settings)
        {
            AbstractTextMesh text = textMeshPool.GetInstance();

            InitializeTextMesh(text, message, settings);

            text.transform.SetParent(parent);
            text.transform.SetPositionAndRotation(position, rotation);

            StartCoroutine(settings.showAnimation.GetAnimation(text, settings.showAnimationTime).OnCompleted(() =>
            {
                if (settings.limitLife <= 0.0f)
                {
                    StartCoroutine(settings.hideAnimation.GetAnimation(text, settings.hideAnimationTime).OnCompleted(() =>
                    {
                        textMeshPool.ReturnInstance(text);
                    }));
                }
                else
                {
                    KKUtilities.Delay(settings.limitLife, () =>
                    {
                        StartCoroutine(settings.hideAnimation.GetAnimation(text, settings.hideAnimationTime).OnCompleted(() =>
                        {
                            textMeshPool.ReturnInstance(text);
                        }));
                    }, this);
                }
            }));
        }
コード例 #2
0
 void InitializeTextMesh(AbstractTextMesh text, string message, FontSettings settings)
 {
     InitializeUIText(text, message, settings);
     text.transform.localScale = Vector3.one;
     text.gameObject.SetActive(true);
 }