public SpawnDrop(Drop Drop) : base(0x36, 18) { writer.Write((ushort)Drop.PlayerItem.Index); writer.Write(Drop.WorldId); writer.Write(Drop.Position.X); writer.Write(Drop.Position.Y); writer.Write(Drop.PlayerItem.Num); ServerConsole.WriteLine("Spawned DROP"); }
public UnspawnDrop(Drop drop) : base(0x3b, 4) { writer.Write(drop.WorldId); }