public static IDictionary <string, object> Serialize(Area area) { var data = EntitySerializer.Serialize(area); data.Add("Rooms", area.Rooms.Select(RoomManager.Serialize)); return(data); }
public static IDictionary <string, object> Serialize(Room room) { var data = EntitySerializer.Serialize(room); data.Add("Description", room.Description); data.Add("Exits", ExitSet.Serialize(room._exits)); if (room.Resets != null) { data.Add("Resets", RoomReset.Serialize(room.Resets)); } return(data); }
public static IDictionary <string, object> Serialize(Character character) { var data = EntitySerializer.Serialize(character) .AddIf("Inventory", character.Inventory, character.Inventory.Count > 0) .AddIf("Equipment", character.Eq, character.Eq.Count > 0) .AddIf("LoginAt", character.RoomId, character.RoomId != null) .AddIf("RespawnAt", character.RespawnAtId, character.RespawnAtId != null) .AddIf("Data", character.Data, character.Data != null && character.Data.Keys.Count > 0); data.Add("Stats", character.Stats.Serialize()); return(data); }
public static IDictionary <string, object> Serialize(Item item) { var data = EntitySerializer.Serialize(item) .AddEx("WearLoc", item.WearLoc) .AddEx("Flags", item.Flags) .AddIf("Stack", item.Stack, item.Stack != null) .AddEx("Cost", item.Cost); if (item.Stats != null) { data.Add("Stats", item.Stats.Serialize()); } if (item.Weapon != null) { data.Add("Weapon", item.Weapon.Serialize()); } return(data); }