public override void OnInspectorGUI() { EditorGUILayout.LabelField("you probably should not edit this file in inspector"); PathFinderSettings s = (PathFinderSettings)target; if (s == null) { return; } EditorGUILayout.LabelField("some links to important files:"); s.ComputeShaderRasterization2D = (ComputeShader)EditorGUILayout.ObjectField("CS Rasterization 2D", s.ComputeShaderRasterization2D, typeof(ComputeShader), false); s.ComputeShaderRasterization3D = (ComputeShader)EditorGUILayout.ObjectField("CS Rasterization 3D", s.ComputeShaderRasterization3D, typeof(ComputeShader), false); }
public static PathFinderSettings LoadSettings() { PathFinderSettings result = Resources.Load <PathFinderSettings>(SETTINGS_ASSET_NAME); #if UNITY_EDITOR if (result == null) { result = CreateInstance <PathFinderSettings>(); result.areaLibrary = new List <Area>(); result.areaLibrary.Add(new Area("Default", 0, Color.green)); result.areaLibrary.Add(new Area("Not Walkable", 1, Color.red) { cost = float.MaxValue }); AssetDatabase.CreateAsset(result, String.Format("{0}/{1}/{2}/{3}.asset", new string[] { "Assets", PROJECT_FOLDER, RESOURSES_FOLDER, SETTINGS_ASSET_NAME })); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } #endif return(result); }