コード例 #1
0
        //public TextAsset general;
        //public TextAsset agentAndProperties1, agentAndProperties2, agentAndProperties3;
        //public Texture2D agentAndPropertiesPic1;

        //public TextAsset PathText1, PathText2, PathText3, PathText4;
        //public Texture2D PathPic1, PathPic2;

        //public TextAsset mainMenuText;

        //public TextAsset FeaturesText1, FeaturesText2, FeaturesText3;
        //public Texture2D FeaturesPic1, FeaturesPic2, FeaturesPic3;


        public static ManualData LoadData()
        {
            string path = string.Format("{0}/{1}/{2}/{3}.asset", new string[] {
                PathFinderSettings.ASSETS_FOLDER,
                PathFinderSettings.PROJECT_FOLDER,
                PathFinderSettings.EDITOR_FOLDER,
                PathFinderSettings.MANUAL_ASSET_NAME
            });

            ManualData result = (ManualData)AssetDatabase.LoadAssetAtPath(path, typeof(ManualData));

            if (result == null)
            {
                result = CreateInstance <ManualData>();
                AssetDatabase.CreateAsset(result, path);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }
            return(result);
        }
コード例 #2
0
ファイル: Manual.cs プロジェクト: mgood7123/Bullet-Time
 void OnEnable()
 {
     data = ManualData.LoadData();
 }