/// <summary> /// /// </summary> /// <param name="startDE"></param> /// <returns></returns> private EdgeRing FindEdgeRing(PolygonizeDirectedEdge startDE) { var er = new EdgeRing(_factory); er.Build(startDE); return(er); }
/// <summary> /// Add a <c>LineString</c> forming an edge of the polygon graph. /// </summary> /// <param name="line">The line to add.</param> public void AddEdge(LineString line) { if (line.IsEmpty) { return; } var linePts = CoordinateArrays.RemoveRepeatedPoints(line.Coordinates); if (linePts.Length < 2) { return; // see #87 } var startPt = linePts[0]; var endPt = linePts[linePts.Length - 1]; var nStart = GetNode(startPt); var nEnd = GetNode(endPt); var de0 = new PolygonizeDirectedEdge(nStart, nEnd, linePts[1], true); var de1 = new PolygonizeDirectedEdge(nEnd, nStart, linePts[linePts.Length - 2], false); var edge = new PolygonizeEdge(line); edge.SetDirectedEdges(de0, de1); Add(edge); }
/// <summary> /// /// </summary> /// <param name="node"></param> private static void ComputeNextCWEdges(Node node) { var deStar = node.OutEdges; PolygonizeDirectedEdge startDE = null; PolygonizeDirectedEdge prevDE = null; // the edges are stored in CCW order around the star foreach (PolygonizeDirectedEdge outDE in deStar.Edges) { if (outDE.IsMarked) { continue; } if (startDE == null) { startDE = outDE; } if (prevDE != null) { var sym = (PolygonizeDirectedEdge)prevDE.Sym; sym.Next = outDE; } prevDE = outDE; } if (prevDE != null) { var sym = (PolygonizeDirectedEdge)prevDE.Sym; sym.Next = startDE; } }
/// <summary> /// Computes the next edge pointers going CCW around the given node, for the /// given edgering label. /// This algorithm has the effect of converting maximal edgerings into minimal edgerings /// </summary> /// <param name="node"></param> /// <param name="label"></param> private static void ComputeNextCCWEdges(Node node, long label) { var deStar = node.OutEdges; //PolyDirectedEdge lastInDE = null; PolygonizeDirectedEdge firstOutDE = null; PolygonizeDirectedEdge prevInDE = null; // the edges are stored in CCW order around the star var edges = deStar.Edges; //for (IEnumerator i = deStar.Edges.GetEnumerator(); i.MoveNext(); ) { for (int i = edges.Count - 1; i >= 0; i--) { var de = (PolygonizeDirectedEdge)edges[i]; var sym = (PolygonizeDirectedEdge)de.Sym; PolygonizeDirectedEdge outDE = null; if (de.Label == label) { outDE = de; } PolygonizeDirectedEdge inDE = null; if (sym.Label == label) { inDE = sym; } if (outDE == null && inDE == null) { continue; // this edge is not in edgering } if (inDE != null) { prevInDE = inDE; } if (outDE != null) { if (prevInDE != null) { prevInDE.Next = outDE; prevInDE = null; } if (firstOutDE == null) { firstOutDE = outDE; } } } if (prevInDE != null) { Assert.IsTrue(firstOutDE != null); prevInDE.Next = firstOutDE; } }
/// <summary> /// Traverses the polygonized edge rings in the graph /// and computes the depth parity (odd or even) /// relative to the exterior of the graph. /// /// If the client has requested that the output /// be polygonally valid, only odd polygons will be constructed. /// </summary> public void ComputeDepthParity() { while (true) { PolygonizeDirectedEdge de = null; //findLowestDirEdge(); if (de == null) { return; } ComputeDepthParity(de); } }
public void Build(PolygonizeDirectedEdge startDE) { var de = startDE; do { Add(de); de.Ring = this; de = de.Next; Assert.IsTrue(de != null, "found null DE in ring"); Assert.IsTrue(de == startDE || !de.IsInRing, "found DE already in ring"); } while (de != startDE); }
/** * Traverses a ring of DirectedEdges, accumulating them into a list. * This assumes that all dangling directed edges have been removed * from the graph, so that there is always a next dirEdge. * * @param startDE the DirectedEdge to start traversing at * @return a List of DirectedEdges that form a ring */ public static List <DirectedEdge> FindDirEdgesInRing(PolygonizeDirectedEdge startDE) { var de = startDE; var edges = new List <DirectedEdge>(); do { edges.Add(de); de = de.Next; Assert.IsTrue(de != null, "found null DE in ring"); Assert.IsTrue(de == startDE || !de.IsInRing, "found DE already in ring"); } while (de != startDE); return(edges); }
/// <summary> /// Finds all nodes in a maximal edgering which are self-intersection nodes /// </summary> /// <param name="startDE"></param> /// <param name="label"></param> /// <returns> /// The list of intersection nodes found, /// or null if no intersection nodes were found. /// </returns> private static IEnumerable <Node> FindIntersectionNodes(PolygonizeDirectedEdge startDE, long label) { var de = startDE; IList <Node> intNodes = null; do { var node = de.FromNode; if (GetDegree(node, label) > 1) { if (intNodes == null) { intNodes = new List <Node>(); } intNodes.Add(node); } de = de.Next; Assert.IsTrue(de != null, "found null DE in ring"); Assert.IsTrue(de == startDE || !de.IsInRing, "found DE already in ring"); }while (de != startDE); return(intNodes); }
/// <summary> /// Traverses all connected edges, computing the depth parity of the associated polygons. /// </summary> /// <param name="de"></param> private void ComputeDepthParity(PolygonizeDirectedEdge de) { }