private IEnumerator AnimationUpdate(Vector3 targetPos) { this.triggeCollider.enabled = false; yield return(StartCoroutine(SkillUtility.Parabola(this.transform, targetPos, 70))); this.triggeCollider.enabled = true; }
public void PlayAnimation(Vector3 targetPos) { StartCoroutine(SkillUtility.Parabola(this.transform, targetPos)); }