/// <summary> /// 유닛 죽음 /// </summary> public virtual void Die() { if (!string.IsNullOrEmpty(this.dieSoundKey)) { SoundManager.inst.PlaySound(this.dieSoundKey, 0.2f); } this.unitState = UnitState.Death; this.controller.OnDie(); this.conditionModule.Collect(); if (this.agent.enabled) { this.agent.enabled = false; } if (this.unitSide == UnitSide.Enemy) { // 퀘스트가 있다면 퀘스트 체크 QuestManager.inst.CheckQuest_Accum(QuestCheckKey.QuestKey_Hunt_ + this.unitKey, 1); // 코인 뿌림. 값은 그냥 랜덤줌. int count = Random.Range(3, 5); for (int i = 0; i < count; i++) { CoinObject coin = ObjectPoolManager.inst.Get <CoinObject>(PrefabPath.Coin); coin.transform.position = this.transform.position; coin.Init(Random.Range(30, 50)); coin.PlayAnimation(KUtils.SamplePosition_NavMesh(this.transform.position + new Vector3(Random.Range(-1.0f, 1.0f), 0, Random.Range(-1.0f, 1.0f)))); } // 스코어 누적 if (StageMaster.current != null) { if (this.isBoss) { StageMaster.current.scoreInfo.killBoss++; } else { StageMaster.current.scoreInfo.killMonster++; } } } // 죽으면 모든 콜라이더 끔 for (int i = 0; i < this.cols.Length; i++) { this.cols[i].enabled = false; } this.animCtrl.TriggerDie(); }
/// <summary> /// 작은 거미를 소환한다.(Called By Skill) /// 직접 호출금지. /// </summary> public void Summon() { Metalon mini = ObjectPoolManager.inst.Get <Metalon>(PrefabPath.Unit.MetalonMini); mini.transform.position = this.tail.transform.position; mini.unitSide = this.unitSide; (mini.controller as MetalonAIController).targetPosition = KUtils.SamplePosition_NavMesh(mini.transform.position + new Vector3(Random.Range(-1, 1.0f) * 10, 0, Random.Range(-1, 1.0f) * 10)); mini.Init(); SoundManager.inst.PlaySound(SoundKeys.EFFECT_CREATE_METALON_MINI, this.transform.position); }
/// <summary> /// index == 0 : 기본공격 /// index == 1 : SpellAttack(SpellAttack은 종류가 여러가지임) /// index == 2 : JumpAttack /// </summary> public override void OnStartAttackEvent(int index) { base.OnStartAttackEvent(index); switch (index) { case SKILL_IDX_ATTACK: // 기본 공격 { SkillUtility.SimpleRangeDamage(this, this.hone.position, 1.5f, this.unitSide, this.defaultDamage, PrefabPath.Particle.FireHit, SoundKeys.EFFECT_HIT_SOUND); SoundManager.inst.PlaySound(SoundKeys.EFFECT_PUNCH, this.hone.position); } break; case SKILL_IDX_BULLET_ATTACK: { if (this.spell == SpellAttackKind.Direct) // 360 샷 { this.skillModule.skills[SKILL_IDX_BULLET_ATTACK].Action(); } else if (this.spell == SpellAttackKind.Summon) // 소환 { this.skillModule.skills[SKILL_IDX_SUMMON].Action(); } else if (this.spell == SpellAttackKind.SpiderWeb) // 거미줄(일부로 하드코딩 했음) { for (int i = 0; i < 2; i++) { SpiderWeb web = ObjectPoolManager.inst.Get <SpiderWeb>(PrefabPath.SpiderWeb); web.transform.position = this.transform.position; web.Init(this, Vector2.one * (Random.Range(-1.0f, 1) + 3)); web.PlayAnimation(KUtils.SamplePosition_NavMesh(this.transform.position + new Vector3(Random.Range(-5, 5), 0, Random.Range(-5, 5)))); SoundManager.inst.PlaySound(SoundKeys.EFFECT_CREATE_SPIDER_WEB, this.transform.position); } } } break; case SKILL_IDX_JUMP_ATTACK: // 점프공격 { this.skillModule.skills[SKILL_IDX_JUMP_ATTACK].Action(); } break; } }