コード例 #1
0
        public Color    toColor(HSVA c)
        {
            if (approxEq(s, 0))
            {
                return(new Color(this.v, this.v, this.v, a));             // -> greyscale
            }
            var sixth = h / 60;

            int   i = Mathf.FloorToInt(sixth);                          // [i]nteger part
            float r = sixth - i;                                        // [r]emainder part

            var v = this.v;
            var p = v * (1 - s);
            var q = v * (1 - s * r);
            var t = v * (1 - s * (1 - r));

            var color = new Color(0, 0, 0, a);

            switch (i)
            {
            case 0:         color.r = v; color.g = t; color.b = p; break;

            case 1:         color.r = q; color.g = v; color.b = p; break;

            case 2:         color.r = p; color.g = v; color.b = t; break;

            case 3:         color.r = p; color.g = q; color.b = v; break;

            case 4:         color.r = t; color.g = p; color.b = v; break;

            default:        color.r = v; color.g = p; color.b = q; break;
            }
            return(color);
        }
コード例 #2
0
        public static HSVA Grad(HSVA src, HSVA tar, float t)
        {
            t = Mathf.Clamp01(t);
            var steps         = 100;
            var colors        = 2;
            var parts         = colors - 1;
            var gradient      = new List <HSVA>();
            var gradientIndex = 0;
            var partSteps     = Mathf.Floor(steps / parts);
            var remainder     = steps - (partSteps * parts);

            for (var col = 0; col < parts; col++)
            {
                var c1    = src;
                var c2    = tar;
                var goCW  = (src.h >= tar.h) ? (src.h - tar.h) : (1 + src.h - tar.h);
                var goCCW = (src.h >= tar.h) ? (1 + tar.h - src.h) : (tar.h - src.h);

                if (col == parts - 1)
                {
                    partSteps += remainder;
                }

                for (var step = 0; step < steps; step++)
                {
                    var p = step / steps;
                    var h = (goCW <= goCCW) ? src.h + (goCW * p) : src.h - (goCCW * p);

                    if (h < 0)
                    {
                        h = 1 + h;
                    }
                    if (h > 1)
                    {
                        h = h - 1;
                    }

                    var s = ((1 - p) * src.s) + (p * tar.s);
                    var v = ((1 - p) * src.v) + (p * tar.v);

                    gradient[gradientIndex] = new HSVA(h, s, v, 1);
                    gradientIndex++;
                }
            }

            return(new HSVA());
        }
コード例 #3
0
        public static HSVA Lerp(HSVA src, HSVA tar, float t)
        {
            t = Mathf.Clamp01(t);
            float h, s;

            if (approxEq(src.v, 0))
            {
                h = tar.h; s = tar.s;
            }
            else if (approxEq(tar.v, 0))
            {
                h = src.h; s = src.s;
            }
            else
            {
                if (approxEq(tar.s, 0))
                {
                    h = tar.h;
                }
                else if (approxEq(src.s, 0))
                {
                    h = src.h;
                }
                else
                {
                    var angle = Mathf.LerpAngle(src.h * 360f, tar.h * 360f, t);
                    while (angle < 0f)
                    {
                        angle += 360f;
                    }
                    while (angle > 360f)
                    {
                        angle -= 360f;
                    }
                    h = angle / 360f;
                }
                s = Mathf.Lerp(src.s, tar.s, t);
            }
            return(new HSVA(h, s, Mathf.Lerp(src.v, tar.v, t), Mathf.Lerp(src.a, tar.a, t)));
        }
コード例 #4
0
 public Color32  toColor32(HSVA c)
 {
     return((Color32)toColor(c));
 }