public void iAdd(eSpace espace) { Fear = Fear + espace.Fear; Anger = Anger + espace.Anger; Sadness = Sadness + espace.Sadness; Joy = Joy + espace.Joy; Disgust = Disgust + espace.Disgust; Trust = Trust + espace.Trust; Anticipation = Anticipation + espace.Anticipation; Supprise = Supprise + espace.Supprise; }
internal eSpace Add(eSpace espace) { eSpace ret = new eSpace(); ret.Fear = Fear + espace.Fear; ret.Anger = Anger + espace.Anger; ret.Sadness = Sadness + espace.Sadness; ret.Joy = Joy + espace.Joy; ret.Disgust = Disgust + espace.Disgust; ret.Trust = Trust + espace.Trust; ret.Anticipation = Anticipation + espace.Anticipation; ret.Supprise = Supprise + espace.Supprise; return ret; }
public EmotionState(eSpace initSpace) : this() { memory.ESpace = initSpace; }
internal eSpace Subtract(eSpace espace) { eSpace ret = new eSpace(); ret.Fear = Fear - espace.Fear; ret.Anger = Anger - espace.Anger; ret.Sadness = Sadness - espace.Sadness; ret.Joy = Joy - espace.Joy; ret.Disgust = Disgust - espace.Disgust; ret.Trust = Trust - espace.Trust; ret.Anticipation = Anticipation - espace.Anticipation; ret.Supprise = Supprise - espace.Supprise; return ret; }
internal eSpace Multiply(double secondary) { eSpace ret = new eSpace(); ret.Fear = Fear * secondary; ret.Anger = Anger * secondary; ret.Sadness = Sadness * secondary; ret.Joy = Joy * secondary; ret.Disgust = Disgust * secondary; ret.Trust = Trust * secondary; ret.Anticipation = Anticipation * secondary; ret.Supprise = Supprise * secondary; return ret; }
internal eSpace Magnified(double secondary) { eSpace ret = new eSpace(); double mag = Magnitude(); ret.Fear = Fear * mag * secondary; ret.Anger = Anger * mag * secondary; ret.Sadness = Sadness * mag * secondary; ret.Joy = Joy * mag * secondary; ret.Disgust = Disgust * mag * secondary; ret.Trust = Trust * mag * secondary; ret.Anticipation = Anticipation * mag * secondary; ret.Supprise = Supprise * mag * secondary; return ret; }