protected override void OnGameLoad(GameSaveLoadEventArgs args) { if (VRPlugin.debugLog) { VRPlugin.Logger.LogInfo($" OnGameLoad for ControllerColliders"); } //Set up controller colliders when main game starts VRControllerColliderHelper.TriggerHelperCoroutine(); }
internal void EnableControllerColliders_SettingsChanged(object sender, System.EventArgs e) { if (!EnableControllerColliders.Value) { //Force recalculate all verts. With balloon active it will automatically calaulcate the correct new boundaries VRControllerColliderHelper.StopHelperCoroutine(); } else { VRControllerColliderHelper.TriggerHelperCoroutine(); } }