internal void AccessoryKindChangeEvent(object sender, AccessorySlotEventArgs e) { AccessoryDynamicBoneData.RemoveAll(x => x.CoordinateIndex == CurrentCoordinateIndex && x.Slot == e.SlotIndex); if (MakerAPI.InsideAndLoaded && UI.Visible) { UI.ShowUI(0); } }
private void AccessoriesApi_SelectedMakerAccSlotChanged(object sender, AccessorySlotEventArgs e) { if (MakerAPI.InsideAndLoaded) { if (UI.Visible) { UI.ShowUI(0); } UI.ToggleButtonVisibility(); } }