private void Start() { Instance = this; if (!KKAPI.KoikatuAPI.CheckRequiredPlugin(this, KKAPI.KoikatuAPI.GUID, new Version(KKAPI.KoikatuAPI.VersionConst))) { return; } if (File.Exists(Path.Combine(Paths.PluginPath, "KKABMPlugin.dll")) || File.Exists(Path.Combine(Paths.PluginPath, "KKABMGUI.dll"))) { Log(LogLevel.Message | LogLevel.Error, "Old version of ABM found! Remove KKABMPlugin.dll and KKABMGUI.dll and restart the game."); return; } XyzMode = new ConfigWrapper <bool>("XYZ-Scale-Mode", this, false); RaiseLimits = new ConfigWrapper <bool>("RaiseLimits", this, false); XyzMode.SettingChanged += KKABMX_GUI.OnIsAdvancedModeChanged; gameObject.AddComponent <KKABMX_GUI>(); CharacterApi.RegisterExtraBehaviour <BoneController>(ExtDataGUID); Hooks.Init(); }
private void Start() { Instance = this; if (!KKAPI.KoikatuAPI.CheckRequiredPlugin(this, KKAPI.KoikatuAPI.GUID, new Version(KKAPI.KoikatuAPI.VersionConst))) { return; } XyzMode = Config.Wrap("GUI", Metadata.XyzModeName, Metadata.XyzModeDesc, false); RaiseLimits = Config.Wrap("GUI", Metadata.RaiseLimitsName, Metadata.RaiseLimitsDesc, false); XyzMode.SettingChanged += KKABMX_GUI.OnIsAdvancedModeChanged; gameObject.AddComponent <KKABMX_GUI>(); CharacterApi.RegisterExtraBehaviour <BoneController>(ExtDataGUID); HarmonyWrapper.PatchAll(typeof(Hooks)); }
private void DrawHeader() { GUILayout.BeginHorizontal(UnityEngine.GUI.skin.box); { GUILayout.Label("Add a new bone to the list. If valid, it will be saved to the card."); // todo Use _boneControllerMgr.GetAllPossibleBoneNames() for autocomplete/suggestions _boneAddFieldValue = GUILayout.TextField(_boneAddFieldValue, GUILayout.Width(90)); if (GUILayout.Button("Add")) { _addedBones.Add(_boneAddFieldValue); var bc = _boneControllerMgr; if (bc.GetModifier(_boneAddFieldValue) != null) { Logger.Log(LogLevel.Message, $"Bone {_boneAddFieldValue} is already added."); _boneAddFieldValue = ""; } else { var newMod = new BoneModifier(_boneAddFieldValue); bc.AddModifier(newMod); if (newMod.BoneTransform == null) { Logger.Log(LogLevel.Message, $"Failed to add bone {_boneAddFieldValue}, make sure the name is correct."); bc.Modifiers.Remove(newMod); } else { Logger.Log(LogLevel.Message, $"Added bone {_boneAddFieldValue} successfully. Modify it to make it save."); _boneAddFieldValue = ""; } } } _onlyShowAdditional = GUILayout.Toggle(_onlyShowAdditional, "Only show added bones"); } GUILayout.EndHorizontal(); }