コード例 #1
0
        /// <summary>
        /// Removes the specified modifier and resets the affected bone to its original state
        /// </summary>
        /// <param name="modifier">Modifier added to this controller</param>
        public void RemoveModifier(BoneModifier modifier)
        {
            modifier.Reset();
            Modifiers.Remove(modifier);

            ForceBodyRecalc();
        }
コード例 #2
0
        /// <summary>
        /// Removes the specified modifier and resets the affected bone to its original state
        /// </summary>
        /// <param name="modifier">Modifier added to this controller</param>
        public void RemoveModifier(BoneModifier modifier)
        {
            modifier.Reset();
            Modifiers.Remove(modifier);

            ChaControl.updateShapeFace = true;
            ChaControl.updateShapeBody = true;
        }
コード例 #3
0
 /// <summary>
 /// Add a new bone modifier. Make sure it doesn't exist yet.
 /// </summary>
 public void AddModifier(BoneModifier bone)
 {
     if (bone == null)
     {
         throw new ArgumentNullException(nameof(bone));
     }
     Modifiers.Add(bone);
     ModifiersFillInTransforms();
     bone.CollectBaseline();
 }
コード例 #4
0
        private void ApplyEffects()
        {
            _effectsToUpdate.Clear();

            foreach (var additionalBoneEffect in _additionalBoneEffects)
            {
                var affectedBones = additionalBoneEffect.GetAffectedBones(this);
                foreach (var affectedBone in affectedBones)
                {
                    var effect = additionalBoneEffect.GetEffect(affectedBone, this, CurrentCoordinate.Value);
                    if (effect != null && !effect.IsEmpty())
                    {
                        var modifier = GetModifier(affectedBone);
                        if (modifier == null)
                        {
                            modifier = new BoneModifier(affectedBone);
                            AddModifier(modifier);
                        }

                        if (!_effectsToUpdate.TryGetValue(modifier, out var list))
                        {
                            list = new List <BoneModifierData>();
                            _effectsToUpdate[modifier] = list;
                        }
                        list.Add(effect);
                    }
                }
            }

            for (var i = 0; i < Modifiers.Count; i++)
            {
                var modifier = Modifiers[i];
                if (!_effectsToUpdate.TryGetValue(modifier, out var list))
                {
                    // Clean up no longer necessary modifiers
                    // not used to reduce per-frame perf hit
                    //if (!GUI.KKABMX_AdvancedGUI.Enabled && modifier.IsEmpty())
                    //    RemoveModifier(modifier);
                }

                HandleDynamicBoneModifiers(modifier);

                modifier.Apply(CurrentCoordinate.Value, list, _isDuringHScene);
            }

            // Fix some bust physics issues
            // bug - causes gravity issues on its own
            if (Modifiers.Count > 0)
            {
                ChaControl.UpdateBustGravity();
            }
        }
コード例 #5
0
        private void ApplyEffects()
        {
            var toUpdate = new Dictionary <BoneModifier, List <BoneModifierData> >();

            foreach (var additionalBoneEffect in _additionalBoneEffects)
            {
                var affectedBones = additionalBoneEffect.GetAffectedBones(this);
                foreach (var affectedBone in affectedBones)
                {
                    var effect = additionalBoneEffect.GetEffect(affectedBone, this, CurrentCoordinate.Value);
                    if (effect != null && !effect.IsEmpty())
                    {
                        var modifier = Modifiers.Find(x => string.Equals(x.BoneName, affectedBone, StringComparison.Ordinal));
                        if (modifier == null)
                        {
                            modifier = new BoneModifier(affectedBone);
                            AddModifier(modifier);
                        }

                        if (!toUpdate.TryGetValue(modifier, out var list))
                        {
                            list = new List <BoneModifierData>();
                            toUpdate[modifier] = list;
                        }
                        list.Add(effect);
                    }
                }
            }

            for (var i = 0; i < Modifiers.Count; i++)
            {
                var modifier = Modifiers[i];
                if (!toUpdate.TryGetValue(modifier, out var list))
                {
                    // Clean up no longer necessary modifiers
                    if (!GUI.KKABMX_AdvancedGUI.Enabled && modifier.IsEmpty())
                    {
                        RemoveModifier(modifier);
                    }
                }

                modifier.Apply(CurrentCoordinate.Value, list, _isDuringHScene);
            }

            // Fix some bust physics issues
            if (Modifiers.Count > 0)
            {
                ChaControl.UpdateBustGravity();
            }
        }
コード例 #6
0
        protected override void OnCoordinateBeingLoaded(ChaFileCoordinate coordinate, bool maintainState)
        {
            if (maintainState)
            {
                return;
            }

            // Clear previous data for this coordinate from coord specific modifiers
            foreach (var modifier in Modifiers.Where(x => x.IsCoordinateSpecific()))
            {
                modifier.GetModifier(CurrentCoordinate.Value).Clear();
            }

            var data = GetCoordinateExtendedData(coordinate);

            if (data != null)
            {
                try
                {
                    if (data.version != 2)
                    {
                        throw new NotSupportedException($"Save version {data.version} is not supported");
                    }

                    var boneData = LZ4MessagePackSerializer.Deserialize <Dictionary <string, BoneModifierData> >((byte[])data.data[ExtDataBoneDataKey]);
                    if (boneData != null)
                    {
                        foreach (var modifier in boneData)
                        {
                            var target = GetModifier(modifier.Key);
                            if (target == null)
                            {
                                // Add any missing modifiers
                                target = new BoneModifier(modifier.Key);
                                AddModifier(target);
                            }
                            target.MakeCoordinateSpecific();
                            target.CoordinateModifiers[(int)CurrentCoordinate.Value] = modifier.Value;
                        }
                    }
                }
                catch (Exception ex)
                {
                    KKABMX_Core.Logger.LogError("[KKABMX] Failed to load coordinate extended data - " + ex);
                }
            }

            StartCoroutine(OnDataChangedCo());
        }
コード例 #7
0
        private void ApplyEffects()
        {
            var toUpdate = new Dictionary <BoneModifier, List <BoneModifierData> >();

            for (var i = 0; i < _additionalBoneEffects.Count; i++)
            {
                var additionalBoneEffect = _additionalBoneEffects[i];
                var affectedBones        = additionalBoneEffect.GetAffectedBones(this);
                foreach (var affectedBone in affectedBones)
                {
                    var effect = additionalBoneEffect.GetEffect(affectedBone, this, CurrentCoordinate.Value);
                    if (effect != null && !effect.IsEmpty())
                    {
                        var modifier = Modifiers.Find(x => string.Equals(x.BoneName, affectedBone, StringComparison.Ordinal));
                        if (modifier == null)
                        {
                            modifier = new BoneModifier(affectedBone);
                            AddModifier(modifier);
                        }

                        if (!toUpdate.TryGetValue(modifier, out var list))
                        {
                            list = new List <BoneModifierData>();
                            toUpdate[modifier] = list;
                        }
                        list.Add(effect);
                    }
                }
            }

            for (var i = 0; i < Modifiers.Count; i++)
            {
                var modifier = Modifiers[i];
                if (!toUpdate.TryGetValue(modifier, out var list))
                {
                    // Clean up no longer necessary modifiers
                    if (!MakerAPI.InsideMaker && modifier.IsEmpty())
                    {
                        modifier.Reset();
                        Modifiers.Remove(modifier);
                    }
                }

                modifier.Apply(CurrentCoordinate.Value, list, _isDuringHScene);
            }
        }
コード例 #8
0
        /// <summary>
        /// Force reset baseline of bones affected by dynamicbones
        /// to avoid overwriting dynamicbone animations
        /// </summary>
        private static void HandleDynamicBoneModifiers(BoneModifier modifier)
        {
#if KK || KKS || EC
            if (modifier.BoneName.StartsWith("cf_d_sk_", StringComparison.Ordinal) ||
                modifier.BoneName.StartsWith("cf_j_bust0", StringComparison.Ordinal) ||
                modifier.BoneName.StartsWith("cf_d_siri01_", StringComparison.Ordinal) ||
                modifier.BoneName.StartsWith("cf_j_siri_", StringComparison.Ordinal))
#elif AI || HS2
            if (modifier.BoneName.StartsWith("cf_J_SiriDam", StringComparison.Ordinal) ||
                modifier.BoneName.StartsWith("cf_J_Mune00", StringComparison.Ordinal))
#else
            todo fix
#endif
            {
                modifier.Reset();
                modifier.CollectBaseline();
            }
        }