static void OnMouseEnterPart(Part hoverPart) { if (hoverPart == partToAttach) { return; } if (allowMount) { ModuleKISPartMount pMount = hoverPart.GetComponent <ModuleKISPartMount>(); if (pMount) { // Set current attach node AttachNode an = attachNodes.Find(f => f.id == pMount.mountedPartNode); if (an != null) { attachNodeIndex = attachNodes.IndexOf(an); SetPointerVisible(false); } else { SetPointerVisible(true); } // Init attach node foreach (KeyValuePair <AttachNode, List <string> > mount in pMount.GetMounts()) { if (!mount.Key.attachedPart) { KIS_Shared.AssignAttachIcon(hoverPart, mount.Key, colorMountOk, "KISMount"); } } } } if (allowStack && currentAttachNode.nodeType != AttachNode.NodeType.Surface) { var variant = VariantsUtils.GetCurrentPartVariant(hoverPart); if (variant != null) { VariantsUtils.ApplyVariantOnAttachNodes(hoverPart, variant); } foreach (var an in KIS_Shared.GetAvailableAttachNodes(hoverPart, needSrf: false)) { KIS_Shared.AssignAttachIcon(hoverPart, an, colorStack); } } SendPointerState(pointerTarget, PointerState.OnMouseEnterPart, hoverPart, null); }
static void OnMouseEnterPart(Part hoverPart) { if (hoverPart == partToAttach) { return; } if (allowMount) { ModuleKISPartMount pMount = hoverPart.GetComponent <ModuleKISPartMount>(); if (pMount) { // Set current attach node AttachNode an = attachNodes.Find(f => f.id == pMount.mountedPartNode); if (an != null) { attachNodeIndex = attachNodes.FindIndex(f => f.id == pMount.mountedPartNode); if (pointer) { UnityEngine.Object.Destroy(pointer); } } // Init attach node foreach (KeyValuePair <AttachNode, List <string> > mount in pMount.GetMounts()) { if (!mount.Key.attachedPart) { KIS_Shared.AssignAttachIcon(hoverPart, mount.Key, colorMountOk, "KISMount"); } } } } if (allowStack && GetCurrentAttachNode().nodeType != AttachNode.NodeType.Surface) { foreach (AttachNode an in hoverPart.attachNodes) { if (!an.attachedPart) { KIS_Shared.AssignAttachIcon(hoverPart, an, colorStack); } } } SendPointerState(pointerTarget, PointerState.OnMouseEnterPart, hoverPart, null); }
public void UpdatePointer() { // Stop pointer on map if (running && MapView.MapIsEnabled) { StopPointer(); return; } // Remove pointer if not running. if (!running) { DestroyPointer(); return; } // Hide pointer if the raycast do not hit anything. if (pointerTarget == PointerTarget.Nothing) { SetPointerVisible(false); return; } SetPointerVisible(true); // Custom rotation float rotDegree = 15; if (Input.GetKey(KeyCode.LeftShift)) { rotDegree = 1; } if (GameSettings.Editor_rollLeft.GetKeyDown()) { customRot -= new Vector3(0, -1, 0) * rotDegree; } if (GameSettings.Editor_rollRight.GetKeyDown()) { customRot += new Vector3(0, -1, 0) * rotDegree; } if (GameSettings.Editor_pitchDown.GetKeyDown()) { customRot -= new Vector3(1, 0, 0) * rotDegree; } if (GameSettings.Editor_pitchUp.GetKeyDown()) { customRot += new Vector3(1, 0, 0) * rotDegree; } if (GameSettings.Editor_yawLeft.GetKeyDown()) { customRot -= new Vector3(0, 0, 1) * rotDegree; } if (GameSettings.Editor_yawRight.GetKeyDown()) { customRot += new Vector3(0, 0, 1) * rotDegree; } if (GameSettings.Editor_resetRotation.GetKeyDown()) { customRot = new Vector3(0, 0, 0); } Quaternion rotAdjust = Quaternion.Euler(0, 0, customRot.z) * Quaternion.Euler(customRot.x, customRot.y, 0); // Move to position if (pointerTarget == PointerTarget.PartMount) { //Mount snap KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hoveredNode.nodeTransform); } else if (pointerTarget == PointerTarget.PartNode) { //Part node snap KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hoveredNode.nodeTransform, rotAdjust); } else { KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hit, rotAdjust); } // Move above if (allowOffset) { if (pointerTarget != PointerTarget.PartMount) { if (KIS_Shared.IsKeyDown(offsetUpKey) && aboveDistance < maxOffsetDist) { aboveDistance += aboveOffsetStep; } if (KIS_Shared.IsKeyDown(offsetDownKey) && aboveDistance > -maxOffsetDist) { aboveDistance -= aboveOffsetStep; } if (GameSettings.Editor_resetRotation.GetKeyDown()) { aboveDistance = 0; } pointer.transform.position = pointer.transform.position + (hit.normal.normalized * aboveDistance); } } //Check distance float sourceDist = 0; if (sourceTransform) { sourceDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, sourceTransform.position); } float targetDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, hit.point); //Set color Color color = colorOk; bool invalidTarget = false; bool notAllowedOnMount = false; bool cannotSurfaceAttach = false; bool invalidCurrentNode = false; bool itselfIsInvalid = !allowPartItself && partToAttach != null && partToAttach.hasIndirectChild(hoveredPart); bool restrictedPart = allowedAttachmentParts != null && !allowedAttachmentParts.Contains(hoveredPart); switch (pointerTarget) { case PointerTarget.Static: case PointerTarget.StaticRb: invalidTarget = !allowStatic; break; case PointerTarget.KerbalEva: invalidTarget = !allowEva; break; case PointerTarget.Part: if (allowPart) { if (useAttachRules) { if (hoveredPart.attachRules.allowSrfAttach) { invalidCurrentNode = currentAttachNode.nodeType != AttachNode.NodeType.Surface; } else { cannotSurfaceAttach = true; } } } else { invalidTarget = true; } break; case PointerTarget.PartMount: if (allowMount) { ModuleKISPartMount pMount = hoveredPart.GetComponent <ModuleKISPartMount>(); var allowedPartNames = new List <string>(); pMount.GetMounts().TryGetValue(hoveredNode, out allowedPartNames); notAllowedOnMount = partToAttach != null && !allowedPartNames.Contains(partToAttach.partInfo.name); color = colorMountOk; } break; case PointerTarget.PartNode: invalidTarget = !allowStack; color = colorStack; break; } // Handle generic "not OK" color. if (sourceDist > maxDist || targetDist > maxDist) { color = colorDistNok; } else if (invalidTarget || cannotSurfaceAttach || invalidCurrentNode || itselfIsInvalid || restrictedPart) { color = colorNok; } color.a = 0.5f; foreach (var mr in allModelRenderers) { mr.material.color = color; } //On click. if (Input.GetMouseButtonDown(0)) { if (invalidTarget) { ScreenMessaging.ShowInfoScreenMessage(TargetObjectNotAllowedMsg); UISounds.PlayBipWrong(); } else if (itselfIsInvalid) { ScreenMessaging.ShowInfoScreenMessage(CannotAttachOnItselfMsg); UISounds.PlayBipWrong(); } else if (notAllowedOnMount) { ScreenMessaging.ShowInfoScreenMessage(NotAllowedOnTheMountMsg); UISounds.PlayBipWrong(); } else if (cannotSurfaceAttach) { ScreenMessaging.ShowInfoScreenMessage(TargetDoesntAllowSurfaceAttachMsg); UISounds.PlayBipWrong(); } else if (invalidCurrentNode) { ScreenMessaging.ShowInfoScreenMessage(NodeNotForSurfaceAttachMsg); UISounds.PlayBipWrong(); } else if (sourceDist > maxDist) { ScreenMessaging.ShowInfoScreenMessage(TooFarFromSourceMsg.Format(sourceDist, maxDist)); UISounds.PlayBipWrong(); } else if (targetDist > maxDist) { ScreenMessaging.ShowInfoScreenMessage(TooFarFromTargetMsg.Format(targetDist, maxDist)); UISounds.PlayBipWrong(); } else if (restrictedPart) { ScreenMessaging.ShowInfoScreenMessage( CannotAttachToPartMsg.Format(hoveredPart.partInfo.title)); UISounds.PlayBipWrong(); } else { SendPointerClick(pointerTarget, pointer.transform.position, pointer.transform.rotation, hoveredPart, currentAttachNode.id, hoveredNode); } } }
public void UpdatePointer() { // Stop pointer on map if (running && MapView.MapIsEnabled) { StopPointer(); } // Remove pointer if not running or if the raycast do not hit anything if (!running || pointerTarget == PointerTarget.Nothing) { if (pointer) { UnityEngine.Object.Destroy(pointer); } return; } //Create pointer if needed if (!pointer) { GameObject modelGo = partToAttach.FindModelTransform("model").gameObject; GameObject pointerModel = Mesh.Instantiate(modelGo, new Vector3(0, 0, 100), Quaternion.identity) as GameObject; foreach (Collider col in pointerModel.GetComponentsInChildren <Collider>()) { UnityEngine.Object.DestroyImmediate(col); } pointer = new GameObject("KISPointer"); pointerModel.transform.parent = pointer.transform; pointerModel.transform.localPosition = modelGo.transform.localPosition; pointerModel.transform.localRotation = modelGo.transform.localRotation; pointer.transform.localScale = new Vector3(scale, scale, scale); allModelMr = new List <MeshRenderer>(); // Remove attached tube mesh renderer if any List <MeshRenderer> tmpAllModelMr = new List <MeshRenderer>(pointerModel.GetComponentsInChildren <MeshRenderer>() as MeshRenderer[]); foreach (MeshRenderer mr in tmpAllModelMr) { if (mr.name == "KAStube" || mr.name == "KASsrcSphere" || mr.name == "KASsrcTube" || mr.name == "KAStgtSphere" || mr.name == "KAStgtTube") { Destroy(mr); continue; } allModelMr.Add(mr); mr.material = new Material(Shader.Find("Transparent/Diffuse")); } // Set pointer attach node pointerNodeTransform = new GameObject("KASPointerPartNode").transform; pointerNodeTransform.parent = pointer.transform; pointerNodeTransform.localPosition = GetCurrentAttachNode().position; pointerNodeTransform.localRotation = KIS_Shared.GetNodeRotation(GetCurrentAttachNode()); } // Custom rotation float rotDegree = 15; if (Input.GetKey(KeyCode.LeftShift)) { rotDegree = 1; } if (GameSettings.Editor_rollLeft.GetKeyDown()) { customRot -= new Vector3(0, -1, 0) * rotDegree; } if (GameSettings.Editor_rollRight.GetKeyDown()) { customRot += new Vector3(0, -1, 0) * rotDegree; } if (GameSettings.Editor_pitchDown.GetKeyDown()) { customRot -= new Vector3(1, 0, 0) * rotDegree; } if (GameSettings.Editor_pitchUp.GetKeyDown()) { customRot += new Vector3(1, 0, 0) * rotDegree; } if (GameSettings.Editor_yawLeft.GetKeyDown()) { customRot -= new Vector3(0, 0, 1) * rotDegree; } if (GameSettings.Editor_yawRight.GetKeyDown()) { customRot += new Vector3(0, 0, 1) * rotDegree; } if (GameSettings.Editor_resetRotation.GetKeyDown()) { customRot = new Vector3(0, 0, 0); } Quaternion rotAdjust = Quaternion.Euler(0, 0, customRot.z) * Quaternion.Euler(customRot.x, customRot.y, 0); // Move to position if (pointerTarget == PointerTarget.PartMount) { //Mount snap KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hoveredNode.nodeTransform); pointer.transform.rotation *= Quaternion.Euler(hoveredNode.orientation); } else if (pointerTarget == PointerTarget.PartNode) { //Part node snap KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hoveredNode.nodeTransform, rotAdjust); } else { KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hit, rotAdjust); } // Move above if (allowOffset) { if (pointerTarget != PointerTarget.PartMount) { if (Input.GetKeyDown(offsetUpKey)) { if (aboveDistance < maxOffsetDist) { aboveDistance += aboveOffsetStep; } } if (Input.GetKeyDown(offsetDownKey)) { if (aboveDistance > -maxOffsetDist) { aboveDistance -= aboveOffsetStep; } } if (GameSettings.Editor_resetRotation.GetKeyDown()) { aboveDistance = 0; } pointer.transform.position = pointer.transform.position + (hit.normal.normalized * aboveDistance); } } //Check distance bool isValidSourceDist = true; if (sourceTransform) { isValidSourceDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, sourceTransform.position) <= maxDist; } bool isValidTargetDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, hit.point) <= maxDist; //Set color Color color = colorNok; bool invalidTarget = false; bool notAllowedOnMount = false; bool cannotSurfaceAttach = false; bool invalidCurrentNode = false; bool itselfIsInvalid = false; switch (pointerTarget) { case PointerTarget.Static: if (allowStatic) { color = colorOk; } else { invalidTarget = true; } break; case PointerTarget.StaticRb: if (allowStatic) { color = colorOk; } else { invalidTarget = true; } break; case PointerTarget.KerbalEva: if (allowEva) { color = colorOk; } else { invalidTarget = true; } break; case PointerTarget.Part: if (allowPart) { if (hoveredPart == partToAttach && !allowPartItself) { itselfIsInvalid = true; } else { if (useAttachRules) { if (hoveredPart.attachRules.allowSrfAttach) { if (GetCurrentAttachNode().nodeType == AttachNode.NodeType.Surface) { color = colorOk; } else { invalidCurrentNode = true; } } else { cannotSurfaceAttach = true; } } else { color = colorOk; } } } else { invalidTarget = true; } break; case PointerTarget.PartMount: if (allowMount) { ModuleKISPartMount pMount = hoveredPart.GetComponent <ModuleKISPartMount>(); List <string> allowedPartNames = new List <string>(); pMount.GetMounts().TryGetValue(hoveredNode, out allowedPartNames); if (allowedPartNames.Contains(partToAttach.partInfo.name)) { color = colorMountOk; } else { color = colorMountNok; notAllowedOnMount = true; } } break; case PointerTarget.PartNode: if (allowStack) { color = colorStack; } else { invalidTarget = true; } break; default: break; } if (!isValidSourceDist || !isValidTargetDist) { color = colorDistNok; } color.a = 0.5f; foreach (MeshRenderer mr in allModelMr) { mr.material.color = color; } //On click if (Input.GetKeyDown(KeyCode.Mouse0)) { if (invalidTarget) { ScreenMessages.PostScreenMessage("Target object is not allowed !"); audioBipWrong.Play(); return; } else if (itselfIsInvalid) { ScreenMessages.PostScreenMessage("Cannot attach on itself !"); audioBipWrong.Play(); return; } else if (notAllowedOnMount) { ScreenMessages.PostScreenMessage("This part is not allowed on the mount !"); audioBipWrong.Play(); return; } else if (cannotSurfaceAttach) { ScreenMessages.PostScreenMessage("Target part do not allow surface attach !"); audioBipWrong.Play(); return; } else if (invalidCurrentNode) { ScreenMessages.PostScreenMessage("This node cannot be used for surface attach !"); audioBipWrong.Play(); return; } else if (!isValidSourceDist) { ScreenMessages.PostScreenMessage("Too far from source !"); audioBipWrong.Play(); return; } else if (!isValidTargetDist) { ScreenMessages.PostScreenMessage("Too far from target !"); audioBipWrong.Play(); return; } else { SendPointerClick(pointerTarget, pointer.transform.position, pointer.transform.rotation, hoveredPart, GetCurrentAttachNode().id, hoveredNode); } } }