public FScreenSetup() { InitializeComponent(); _screenService = new ScreenService(); _audioDeviceService = new AudioDeviceService(); _playListItemService = new PlayListItemService(); LoadScreens(); lvScreens.View = View.Details; lvScreens.GridLines = true; lvScreens.FullRowSelect = true; }
public FNewScreenDialogue(PlayerScreen screen) { InitializeComponent(); _audioDeviceService = new AudioDeviceService(); _screenService = new ScreenService(); if (screen != null) { Screen = screen; tbScreenName.Text = Screen.FriendlyName; tbColour.Text = Screen.ColourName; cbDefault.Checked = Screen.DefaultScreen; _selectedColour = ColorTranslator.FromHtml(screen.ColourName); } LoadComboBoxes(); }
public FEditPlayList() { InitializeComponent(); _playListService = new PlayListService(); _playListItemService = new PlayListItemService(); _songService = new SongService(); _playlistImportExportService = new PlaylistImportExportService(); _playlistImportExportService.OnUpdateProgress += UpdateProgress; _screenService = new ScreenService(); _maintenanceService = new MaintenanceService(); //This is causing the application to crash when the projectror / screen is plugged in / unplugged. //We don't really need to offer USB import so I'm removing for now. //var driveDetector = new DriveDetector(); //driveDetector.DeviceArrived += OnDriveArrived; fDlgPlayList.Multiselect = true; RefreshLists(null, null); }
public PlayListService() { _screenService = new ScreenService(); }