public SceneEntityViewModel(MainWindow wnd, SceneEntity entity) : this(wnd, entity, true) { }
public KGEditorCommandSetEntityPosition(SceneEntity entity, float[] trans) : base(KGEditorCommandCode.ECC_SetEntityTranslation, "Set entity translation") { entity_ = entity; trans_ = trans; }
public KGEditorCommandSetEntityRotation(SceneEntity entity, float[] rot_quat) : base(KGEditorCommandCode.ECC_SetEntityRotation, "Set entity rotation") { entity_ = entity; rot_ = rot_quat; }
public KGEditorCommandSetEntityScale(SceneEntity entity, float[] scale) : base(KGEditorCommandCode.ECC_SetEntityScale, "Set entity scale") { entity_ = entity; scale_ = scale; }
public KGEditorCommandEntityVisible(SceneEntity entity, bool visible) : base(KGEditorCommandCode.ECC_SetEntityVisible, "Set entity visible") { entity_ = entity; visible_ = visible; }
public KGEditorCommandSetEntityName(SceneEntity entity, string name) : base(KGEditorCommandCode.ECC_SetEntityName, "Set entity name") { entity_ = entity; name_ = name; }