public AbstractParams NotifyToLua(int luaCmd, AbstractParams p) { ScriptCommand cmd = ScriptCommand.Create(luaCmd); cmd.SetCallParams(p); cmd.Excute(); AbstractParams ret = cmd.ReturnParams; cmd.Release(false); return(ret); }
void Add2Rvo() { BeginSample("Add2Rvo"); float firsttime = Time.realtimeSinceStartup; if (ExactMode == ExactType.ZERO) { BeginSample("ZERO COST"); int[] uses = new int[20]; for (int i = 0; i < ObsTriangles.Length; i++) { NavmeshTriangle node = ObsTriangles [i]; uses [0] = uses [1] = uses [2] = 0; if (node != null) { for (int j = 0; j < node.connections.Count; j++) { NavmeshTriangle other = node.connections [j]; if (other != null) { int a = node.SharedEdge(other); if (a != -1) { uses [a] = 1; } } } for (int j = 0; j < 3; j++) { if (uses [j] == 0) { var v1 = node.GetVertex(j); var v2 = node.GetVertex((j + 1) % 3); Simulator.Instance.addObstacle(v1, v2); } } } ShowProgress("插入障碍点", (float)i / (ObsTriangles.Length)); } EndSample(); } if (ExactMode >= ExactType.ONE) { BeginSample("Buildsegments"); Buildsegments(); EndSample(); BeginSample("RemoveUnused"); RemoveUnused(); EndSample(); BeginSample("PushSegmentstoObstacles"); PushSegmentstoObstacles(); EndSample(); } ShowProgress("准备构建ObstacleTree", 0); float time = Time.realtimeSinceStartup; BeginSample("processObstacles"); if (processObstacles) { Simulator.Instance.processObstacles(); } EndSample(); LogMgr.LogFormat("Add2Rvo cost :{0} processObstacles cost :{1} ", Time.realtimeSinceStartup - firsttime, Time.realtimeSinceStartup - time); ShowProgress("构建ObstacleTree 完成", 1); this.ClearProgressBar(); EndSample(); #if !UNITY_EDITOR ObsTriangles = null; segments = null; tree = null; point2triangle = null; #else if (ObstacleDebug >= DebugMode.ShowAll && UnityEditor.EditorUtility.DisplayDialog("tips", "export kdtree asset or not ?", "OK", "NO")) { string assetpath = UnityEditor.EditorUtility.SaveFilePanelInProject("save", "kdtree", "asset", "please enter a filename"); if (!string.IsNullOrEmpty(assetpath)) { KdtreeAsset node = ScriptableObject.CreateInstance <KdtreeAsset> (); ScriptCommand cmd = ScriptCommand.Create((int)FrameWorkCmdDefine.GET_KDTREE); cmd.Excute(); ScriptCommand obscmd = ScriptCommand.Create((int)FrameWorkCmdDefine.GET_OBSTACLES); obscmd.Excute(); KdTree tree = cmd.ReturnParams.ReadObject() as KdTree; IList <Obstacle> obstacles = obscmd.ReturnParams.ReadObject() as IList <Obstacle>; node.CreateKdtree(tree, obstacles); cmd.Release(true); obscmd.Release(true); UnityEditor.AssetDatabase.CreateAsset(node, assetpath); } } #endif }
private void DispathCommand() { try { while (CommandQueue != null && CommandQueue.Count > 0) { ScriptCommand cmd = CommandQueue.Dequeue(); if (cmd.isDone) { continue; } #if DYNAMIC_REGISTER if (cmd.HasInitParams) { if (FrameWorkConfig.Open_DEBUG) { LogMgr.Log("will make a loader for script"); } Registernew(cmd); } #endif if (this.ScriptDic.ContainsKey(cmd.CMD)) { SimpleDictionary <int, ScriptPkg> dic = this.ScriptDic[cmd.CMD]; int target = (int)cmd.target; //double check if (dic.ContainsKey(target)) { if (cmd.HasCallParams) { cmd.ReturnParams = dic[target].Invoke(cmd.CallParams); } else { cmd.ReturnParams = dic[target].Invoke(null); } if (cmd.ReturnParams == null) { cmd.Release(true); } else { cmd.Release(false); } } else { if (cmd.target == ScriptTarget.Unknown) { List <int> keys = dic.Keys; List <ScriptPkg> values = dic.Values; for (int i = 0; i < keys.Count; ++i) { if (keys[i] != target) { //LogMgr.LogFormat("it will invoke {0} pkg cmd:{1}", (ScriptTarget)keys[i],cmd.CMD); if (cmd.HasCallParams) { cmd.ReturnParams = values[i].Invoke(cmd.CallParams); } else { cmd.ReturnParams = values[i].Invoke(null); } if (cmd.ReturnParams == null) { cmd.Release(true); } else { cmd.Release(false); } break; } } ListPool.TryDespawn(keys); ListPool.TryDespawn(values); } } } else { LogMgr.LogErrorFormat("命令消息错误:{0},未发现匹配的函数", cmd.CMD); } } } catch (FrameWorkException ex) { LogMgr.LogException(ex); ex.RaiseExcption(); } catch (Exception ex) { LogMgr.LogException(ex); } }