static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostImportAsset, importedAssets as object); EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostDelAsset, deletedAssets as object); EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostMoveAsset, movedAssets as object); EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostMoveFromAsset, movedFromAssetPaths as object); EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostAllAssets, importedAssets, deletedAssets, movedAssets, movedFromAssetPaths); }
static void _Register_PostAssignModelsAttribute(object att, object target) { MethodInfo method = target as MethodInfo; PostAssignModelsAttribute attribute = att as PostAssignModelsAttribute; if (method.LogStaticMethod() && attribute.LogInfo(method)) { attribute.SetDelegate(method); EditorTools.getInstance().PushImportAtt(AssetImportDefine.AssignModel, attribute); } }
static void _Register_PrepareAnimationAttribute(object att, object target) { MethodInfo method = target as MethodInfo; PrepareAnimationAttribute attribute = att as PrepareAnimationAttribute; if (method.LogStaticMethod() && attribute.LogInfo(method)) { attribute.SetDelegate(method); EditorTools.getInstance().PushImportAtt(AssetImportDefine.PrepareAnimation, attribute); } }
static void _Register_PostABNameChangeFromAssets(object att, object target) { MethodInfo method = target as MethodInfo; PostABNameChangeAttribute attribute = att as PostABNameChangeAttribute; if (method.LogStaticMethod() && attribute.LogInfo(method)) { attribute.SetDelegate(method); EditorTools.getInstance().PushImportAtt(AssetImportDefine.PostAbNameChange, attribute); } }
void OnPreprocessModel() { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PrepareModel, this.assetImporter, this.assetPath); }
void OnPostprocessSprites(Texture2D tex, Sprite[] sprs) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostSprites, tex, sprs); }
void OnPostprocessGameObjectWithUserProperties(GameObject go, string[] propNames, System.Object[] values) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostGameObjectProperty, go, propNames, values); }
void OnPostprocessTexture(Texture2D texture) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostTexture, texture); }
void OnPostprocessSpeedTree(GameObject gameobject) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostSpeedTree, gameobject); }
void OnPostprocessAudio(AudioClip clip) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostAudio, clip); }
void OnPostprocessAssetbundleNameChanged(string assetPath, string previousAssetBundleName, string newAssetBundleName) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostAbNameChange, assetPath, previousAssetBundleName, newAssetBundleName); }
void OnPostprocessModel(GameObject gameobject) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostModel, gameobject); }
void OnAssignMaterialModel(Material material, Renderer render) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.AssignModel, material, render); }
void OnPreprocessAnimation() { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PrepareAnimation, this.assetImporter, this.assetPath); }
void OnPreprocessSpeedTree() { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PrepareTree, this.assetImporter, this.assetPath); }