private static void OnBeforeBuildPlayerEvent() { // Auto Link resources when play! if (!Directory.Exists(ResourcesSymbolLinkHelper.GetLinkPath())) { Log.Warning("Auto Link Bundle Resources Path... {0}", ResourcesSymbolLinkHelper.GetLinkPath()); ResourcesSymbolLinkHelper.SymbolLinkResource(); } }
public static void SymbolLinkResource() { // Auto Link resources when play! if (!Directory.Exists(ResourcesSymbolLinkHelper.GetLinkPath())) { Log.Warning("Auto Link Bundle Resources Path... {0}", ResourcesSymbolLinkHelper.GetLinkPath()); ResourcesSymbolLinkHelper.SymbolLinkResource(); } }