コード例 #1
0
ファイル: Antenna.cs プロジェクト: speedwaystar/Kerbalism
  public void Update()
  {
    // get range
    double range = Signal.Range(scope, penalty, Signal.ECC());

    // update rmb ui status
    RangeStatus = Lib.HumanReadableRange(range);
    RelayStatus = relay ? "Active" : "Disabled";

    // when in flight
    if (HighLogic.LoadedSceneIsFlight)
    {
      // determine currect packet cost
      // note: we set it to max float if out of range, to indirectly specify antenna score
      if (transmission_distance <= range)
      {
        this.packetResourceCost = (float)(min_transmission_cost + (max_transmission_cost - min_transmission_cost) * transmission_distance / range);
      }
      else
      {
        this.packetResourceCost = float.MaxValue;
      }

      // update rmb ui status
      CostStatus = this.packetResourceCost.ToString("F2") + " EC/Mbit";
    }
  }
コード例 #2
0
ファイル: Antenna.cs プロジェクト: zajc3w/Kerbalism
  public void Update()
  {
    // do nothing if tech tree is not ready
    if (!Lib.TechReady()) return;

    // get range
    double range = Signal.Range(scope, Signal.ECC());

    // update rmb ui status
    RangeStatus = Lib.HumanReadableRange(range);
    RelayStatus = relay ? "Active" : "Disabled";

    // when in flight
    if (HighLogic.LoadedSceneIsFlight)
    {
      // remove incomplete data toggle
      Events["TransmitIncompleteToggle"].active = false;

      // get vessel info from the cache
      vessel_info info = Cache.VesselInfo(vessel);

      // proper antenna mechanics for valid vessels
      if (info.is_valid)
      {
        // shortcut
        link_data link = info.link;

        // enable/disable science transmission
        can_transmit = link.linked;

        // determine currect packet cost
        // note: we set it to max float if out of range, to indirectly specify antenna score
        if (link.distance <= range)
        {
          this.packetResourceCost = (float)(min_transmission_cost + (max_transmission_cost - min_transmission_cost) * link.distance / range);
          CostStatus = Lib.BuildString(this.packetResourceCost.ToString("F2"), " EC/Mbit");
        }
        else
        {
          this.packetResourceCost = float.MaxValue;
          CostStatus = "";
        }
      }
      // sane defaults for invalid vessels
      else
      {
        can_transmit = false;
        this.packetResourceCost = float.MaxValue;
        CostStatus = "";
      }
    }
  }
コード例 #3
0
  public static signal_data analyze_signal(List<Part> parts)
  {
    // store data
    signal_data signal = new signal_data();

    // get error correcting code factor
    signal.ecc = Signal.ECC();

    // scan the parts
    foreach(Part p in parts)
    {
      // for each module
      foreach(PartModule m in p.Modules)
      {
        // antenna
        if (m.moduleName == "Antenna")
        {
          Antenna mm = (Antenna)m;

          // calculate actual range
          double range = Signal.Range(mm.scope, mm.penalty, signal.ecc);

          // maintain 2nd best antenna
          signal.second_best_range = range > signal.range ? signal.range : Math.Max(signal.second_best_range, range);

          // keep track of best antenna
          if (range > signal.range)
          {
            signal.range = range;
            signal.transmission_cost_min = mm.min_transmission_cost;
            signal.transmission_cost_max = mm.max_transmission_cost;
          }

          // keep track of best relay antenna
          if (mm.relay && range > signal.relay_range)
          {
            signal.relay_range = range;
            signal.relay_cost = mm.relay_cost;
          }
        }
      }
    }

    // return data
    return signal;
  }
コード例 #4
0
        public antenna_data(Vessel v)
        {
            // [disabled] EVA kerbals have an implicit antenna
            //if (v.isEVA)
            //{
            //  range = 1000.0; //< 1Km
            //  return;
            //}

            // get error-correcting code factor
            // note: this could possibly get called when tech tree is not ready
            double ecc = Signal.ECC();

            // get ec available
            // note: this is the amount available at previous simulation step
            double ec_amount = ResourceCache.Info(v, "ElectricCharge").amount;

            // if the vessel is loaded
            if (v.loaded)
            {
                // choose the best antenna
                foreach (Antenna a in v.FindPartModulesImplementing <Antenna>())
                {
                    // calculate real range
                    double real_range = Signal.Range(a.scope, ecc);

                    // maintain best range
                    range = Math.Max(range, real_range);

                    // maintain best relay
                    if (a.relay && real_range > relay_range && ec_amount >= a.relay_cost)
                    {
                        relay_range = real_range;
                        relay_cost  = a.relay_cost;
                    }
                }
            }
            // if the vessel isn't loaded
            else
            {
                // choose the best antenna
                foreach (ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots)
                {
                    foreach (ProtoPartModuleSnapshot m in p.modules)
                    {
                        // early exit
                        if (m.moduleName != "Antenna")
                        {
                            continue;
                        }

                        // get the antenna module prefab
                        Part    part_prefab = PartLoader.getPartInfoByName(p.partName).partPrefab;
                        Antenna a           = Lib.FindModuleAs <Antenna>(part_prefab, "Antenna");
                        if (!a)
                        {
                            continue;
                        }

                        // calculate real range
                        double real_range = Signal.Range(a.scope, ecc);

                        // maintain best range
                        range = Math.Max(range, real_range);

                        // maintain best relay
                        if (Lib.Proto.GetBool(m, "relay") && real_range > relay_range && ec_amount >= a.relay_cost)
                        {
                            relay_range = real_range;
                            relay_cost  = a.relay_cost;
                        }
                    }
                }
            }
        }