public ConfigureModule(ReadArchive archive) { archive.load(out type); archive.load(out id_field); archive.load(out id_value); archive.load(out id_index); }
public ConfigureSetup(ReadArchive archive) { // load basic data archive.load(out name); archive.load(out desc); archive.load(out tech); archive.load(out cost); archive.load(out mass); // load modules int count; archive.load(out count); modules = new List <ConfigureModule>(count); while (count-- > 0) { modules.Add(new ConfigureModule(archive)); } // load resources archive.load(out count); resources = new List <ConfigureResource>(count); while (count-- > 0) { resources.Add(new ConfigureResource(archive)); } }
bool initialized; // used to initialize only once public override void OnStart(StartState state) { // parse all setups from string data var archive = new ReadArchive(data); int count; archive.load(out count); setups = new List <ConfigureSetup>(count); while (count-- > 0) { setups.Add(new ConfigureSetup(archive)); } // parse configuration from string data archive = new ReadArchive(cfg); archive.load(out count); selected = new List <string>(count); while (count-- > 0) { string s; archive.load(out s); selected.Add(s); } // default title to part name if (title.Length == 0) { title = part.partInfo.name; } // set toggle window button label Events["ToggleWindow"].guiName = state == StartState.Editor ? Lib.BuildString("Configure <b>", title, "</b>") : Lib.BuildString("<b>", title, "</b> details"); }
public override void OnStart(StartState state) { // parse all setups from string data var archive = new ReadArchive(data); int count; archive.load(out count); setups = new List <ConfigureSetup>(count); while (count-- > 0) { setups.Add(new ConfigureSetup(archive)); } // parse configuration from string data archive = new ReadArchive(cfg); archive.load(out count); selected = new List <string>(count); while (count-- > 0) { string s; archive.load(out s); selected.Add(s); } // parse previous configuration from string data archive = new ReadArchive(prev_cfg); archive.load(out count); prev_selected = new List <string>(count); while (count-- > 0) { string s; archive.load(out s); prev_selected.Add(s); } // default title to part name if (title.Length == 0) { title = Lib.PartName(part); } // parse crew specs reconfigure_cs = new CrewSpecs(reconfigure); // set toggle window button label Events["ToggleWindow"].guiName = Lib.BuildString("Configure <b>", title, "</b>"); // only show toggle in flight if this is reconfigurable Events["ToggleWindow"].active = Lib.IsEditor() || reconfigure_cs; // store configuration changes changes = new Dictionary <int, int>(); }
public ConfigureResource(ReadArchive archive) { archive.load(out name); archive.load(out amount); archive.load(out maxAmount); }
public override void OnStart(StartState state) { // don't break tutorial scenarios if (Lib.DisableScenario(this)) { return; } // parse all setups from string data var archive = new ReadArchive(data); int count; archive.load(out count); setups = new List <ConfigureSetup>(count); while (count-- > 0) { setups.Add(new ConfigureSetup(archive)); } // parse configuration from string data // - we avoid corner case when cfg was never set up (because craft was never in VAB) selected = new List <string>(); if (!string.IsNullOrEmpty(cfg)) { archive = new ReadArchive(cfg); archive.load(out count); while (count-- > 0) { string s; archive.load(out s); selected.Add(s); } } // parse previous configuration from string data // - we avoid corner case when prev_cfg was never set up (because craft was never in VAB) prev_selected = new List <string>(); if (!string.IsNullOrEmpty(prev_cfg)) { archive = new ReadArchive(prev_cfg); archive.load(out count); while (count-- > 0) { string s; archive.load(out s); prev_selected.Add(s); } } // default title to part name if (title.Length == 0) { title = Lib.PartName(part); } // parse crew specs reconfigure_cs = new CrewSpecs(reconfigure); // set toggle window button label Events["ToggleWindow"].guiName = Lib.BuildString("Configure <b>", title, "</b>"); // only show toggle in flight if this is reconfigurable Events["ToggleWindow"].active = Lib.IsEditor() || reconfigure_cs; // store configuration changes changes = new Dictionary <int, int>(); }