public static void update(Vessel v, vessel_info vi, VesselData vd, vessel_resources resources, double elapsed_s) { // get most used resource handlers resource_info ec = resources.Info(v, "ElectricCharge"); // store data required to support multiple modules of same type in a part var PD = new Dictionary <string, Lib.module_prefab_data>(); // for each part foreach (ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots) { // get part prefab (required for module properties) Part part_prefab = PartLoader.getPartInfoByName(p.partName).partPrefab; // get all module prefabs var module_prefabs = part_prefab.FindModulesImplementing <PartModule>(); // clear module indexes PD.Clear(); // for each module foreach (ProtoPartModuleSnapshot m in p.modules) { // get module type // if the type is unknown, skip it module_type type = ModuleType(m.moduleName); if (type == module_type.Unknown) { continue; } // get the module prefab // if the prefab doesn't contain this module, skip it PartModule module_prefab = Lib.ModulePrefab(module_prefabs, m.moduleName, PD); if (!module_prefab) { continue; } // if the module is disabled, skip it // note: this must be done after ModulePrefab is called, so that indexes are right if (!Lib.Proto.GetBool(m, "isEnabled")) { continue; } // process modules // note: this should be a fast switch, possibly compiled to a jump table switch (type) { case module_type.Reliability: Reliability.BackgroundUpdate(v, p, m, module_prefab as Reliability); break; case module_type.Experiment: Experiment.BackgroundUpdate(v, m, module_prefab as Experiment, ec, elapsed_s); break; case module_type.Greenhouse: Greenhouse.BackgroundUpdate(v, m, module_prefab as Greenhouse, vi, resources, elapsed_s); break; case module_type.GravityRing: GravityRing.BackgroundUpdate(v, p, m, module_prefab as GravityRing, ec, elapsed_s); break; case module_type.Emitter: Emitter.BackgroundUpdate(v, p, m, module_prefab as Emitter, ec, elapsed_s); break; case module_type.Harvester: Harvester.BackgroundUpdate(v, m, module_prefab as Harvester, elapsed_s); break; case module_type.Laboratory: Laboratory.BackgroundUpdate(v, p, m, module_prefab as Laboratory, ec, elapsed_s); break; case module_type.Command: ProcessCommand(v, p, m, module_prefab as ModuleCommand, resources, elapsed_s); break; case module_type.Panel: ProcessPanel(v, p, m, module_prefab as ModuleDeployableSolarPanel, vi, ec, elapsed_s); break; case module_type.Generator: ProcessGenerator(v, p, m, module_prefab as ModuleGenerator, resources, elapsed_s); break; case module_type.Converter: ProcessConverter(v, p, m, module_prefab as ModuleResourceConverter, resources, elapsed_s); break; case module_type.Drill: ProcessHarvester(v, p, m, module_prefab as ModuleResourceHarvester, resources, elapsed_s); break; case module_type.AsteroidDrill: ProcessAsteroidDrill(v, p, m, module_prefab as ModuleAsteroidDrill, resources, elapsed_s); break; case module_type.StockLab: ProcessStockLab(v, p, m, module_prefab as ModuleScienceConverter, ec, elapsed_s); break; case module_type.Light: ProcessLight(v, p, m, module_prefab as ModuleLight, ec, elapsed_s); break; case module_type.Scanner: ProcessScanner(v, p, m, module_prefab, part_prefab, vd, ec, elapsed_s); break; case module_type.CurvedPanel: ProcessCurvedPanel(v, p, m, module_prefab, part_prefab, vi, ec, elapsed_s); break; case module_type.FissionGenerator: ProcessFissionGenerator(v, p, m, module_prefab, ec, elapsed_s); break; case module_type.RadioisotopeGenerator: ProcessRadioisotopeGenerator(v, p, m, module_prefab, ec, elapsed_s); break; case module_type.CryoTank: ProcessCryoTank(v, p, m, module_prefab, resources, elapsed_s); break; } } } }
public static void BackgroundUpdate(Vessel v, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, Laboratory lab, resource_info ec, double elapsed_s) { // if enabled if (Lib.Proto.GetBool(m, "running")) { // if a researcher is not required, or the researcher is present CrewSpecs researcher_cs = new CrewSpecs(lab.researcher); if (!researcher_cs || researcher_cs.check(p.protoModuleCrew)) { // get sample to analyze string sample_filename = next_sample(v); // if there is a sample to analyze if (sample_filename.Length > 0) { // consume EC ec.Consume(lab.ec_rate * elapsed_s); // if there was ec // - comparing against amount in previous simulation step if (ec.amount > double.Epsilon) { // analyze the sample analyze(v, sample_filename, lab.analysis_rate * elapsed_s); } } } } }
public static void BackgroundUpdate(Vessel v, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, Laboratory lab, Resource_info ec, double elapsed_s) { // if enabled if (Lib.Proto.GetBool(m, "running")) { // if a researcher is not required, or the researcher is present background_researcher_cs = new CrewSpecs(lab.researcher); if (!background_researcher_cs || background_researcher_cs.Check(p.protoModuleCrew)) { double rate = lab.analysis_rate; if (background_researcher_cs) { int bonus = background_researcher_cs.Bonus(p.protoModuleCrew); double crew_gain = 1 + bonus * Settings.LaboratoryCrewLevelBonus; crew_gain = Lib.Clamp(crew_gain, 1, Settings.MaxLaborartoryBonus); rate *= crew_gain; } // get sample to analyze background_sample = NextSample(v); // if there is a sample to analyze if (background_sample != null) { // consume EC ec.Consume(lab.ec_rate * elapsed_s); // if there was ec // - comparing against amount in previous simulation step if (ec.amount > double.Epsilon) { // analyze the sample var status = Analyze(v, background_sample, rate * elapsed_s); if (status != Status.RUNNING) { Lib.Proto.Set(m, "running", false); } } } } } }
public LaboratoryDevice(Laboratory lab) { this.lab = lab; }
public static void Update(Vessel v, VesselData vd, VesselResources resources, double elapsed_s) { if (!Lib.IsVessel(v)) { return; } // get most used resource handlers ResourceInfo ec = resources.GetResource(v, "ElectricCharge"); List <ResourceInfo> allResources = resources.GetAllResources(v); Dictionary <string, double> availableResources = new Dictionary <string, double>(); foreach (var ri in allResources) { availableResources[ri.ResourceName] = ri.Amount; } List <KeyValuePair <string, double> > resourceChangeRequests = new List <KeyValuePair <string, double> >(); foreach (var e in Background_PMs(v)) { switch (e.type) { case Module_type.Reliability: Reliability.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Reliability, elapsed_s); break; case Module_type.Experiment: (e.module_prefab as Experiment).BackgroundUpdate(v, vd, e.m, ec, resources, elapsed_s); break; // experiments use the prefab as a singleton instead of a static method case Module_type.Greenhouse: Greenhouse.BackgroundUpdate(v, e.m, e.module_prefab as Greenhouse, vd, resources, elapsed_s); break; case Module_type.GravityRing: GravityRing.BackgroundUpdate(v, e.p, e.m, e.module_prefab as GravityRing, ec, elapsed_s); break; case Module_type.Harvester: Harvester.BackgroundUpdate(v, e.m, e.module_prefab as Harvester, elapsed_s); break; // Kerbalism ground and air harvester module case Module_type.Laboratory: Laboratory.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Laboratory, ec, elapsed_s); break; case Module_type.Command: ProcessCommand(v, e.p, e.m, e.module_prefab as ModuleCommand, resources, elapsed_s); break; case Module_type.Generator: ProcessGenerator(v, e.p, e.m, e.module_prefab as ModuleGenerator, resources, elapsed_s); break; case Module_type.Converter: ProcessConverter(v, e.p, e.m, e.module_prefab as ModuleResourceConverter, resources, elapsed_s); break; case Module_type.Drill: ProcessDrill(v, e.p, e.m, e.module_prefab as ModuleResourceHarvester, resources, elapsed_s); break; // Stock ground harvester module // case Module_type.AsteroidDrill: ProcessAsteroidDrill(v, e.p, e.m, e.module_prefab as ModuleAsteroidDrill, resources, elapsed_s); break; // Stock asteroid harvester module case Module_type.StockLab: ProcessStockLab(v, e.p, e.m, e.module_prefab as ModuleScienceConverter, ec, elapsed_s); break; case Module_type.Light: ProcessLight(v, e.p, e.m, e.module_prefab as ModuleLight, ec, elapsed_s); break; case Module_type.Scanner: KerbalismScansat.BackgroundUpdate(v, e.p, e.m, e.module_prefab as KerbalismScansat, e.part_prefab, vd, ec, elapsed_s); break; case Module_type.FissionGenerator: ProcessFissionGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.RadioisotopeGenerator: ProcessRadioisotopeGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.CryoTank: ProcessCryoTank(v, e.p, e.m, e.module_prefab, resources, ec, elapsed_s); break; case Module_type.FNGenerator: ProcessFNGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.SolarPanelFixer: SolarPanelFixer.BackgroundUpdate(v, e.m, e.module_prefab as SolarPanelFixer, vd, ec, elapsed_s); break; case Module_type.KerbalismSentinel: KerbalismSentinel.BackgroundUpdate(v, e.m, e.module_prefab as KerbalismSentinel, vd, ec, elapsed_s); break; case Module_type.APIModule: ProcessApiModule(v, e.p, e.m, e.part_prefab, e.module_prefab, resources, availableResources, resourceChangeRequests, elapsed_s); break; } } }
public static void Update(Vessel v, Vessel_info vi, VesselData vd, Vessel_resources resources, double elapsed_s) { if (!Lib.IsVessel(v)) { return; } // get most used resource handlers Resource_info ec = resources.Info(v, "ElectricCharge"); // This is basically handled in cache. However, when accelerating time warp while // the vessel is in shadow, the cache logic doesn't kick in soon enough. So we double-check here if (TimeWarp.CurrentRate > 1000.0f || elapsed_s > 150) // we're time warping fast... { vi.highspeedWarp(v); } foreach (var e in Background_PMs(v)) { switch (e.type) { case Module_type.Reliability: Reliability.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Reliability); break; case Module_type.Experiment: Experiment.BackgroundUpdate(v, e.m, e.module_prefab as Experiment, ec, resources, elapsed_s); break; case Module_type.Greenhouse: Greenhouse.BackgroundUpdate(v, e.m, e.module_prefab as Greenhouse, vi, resources, elapsed_s); break; case Module_type.GravityRing: GravityRing.BackgroundUpdate(v, e.p, e.m, e.module_prefab as GravityRing, ec, elapsed_s); break; case Module_type.Emitter: Emitter.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Emitter, ec, elapsed_s); break; case Module_type.Harvester: Harvester.BackgroundUpdate(v, e.m, e.module_prefab as Harvester, elapsed_s); break; // Kerbalism ground and air harvester module case Module_type.Laboratory: Laboratory.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Laboratory, ec, elapsed_s); break; case Module_type.Command: ProcessCommand(v, e.p, e.m, e.module_prefab as ModuleCommand, resources, elapsed_s); break; case Module_type.Panel: ProcessPanel(v, e.p, e.m, e.module_prefab as ModuleDeployableSolarPanel, vi, ec, elapsed_s); break; case Module_type.Generator: ProcessGenerator(v, e.p, e.m, e.module_prefab as ModuleGenerator, resources, elapsed_s); break; case Module_type.Converter: ProcessConverter(v, e.p, e.m, e.module_prefab as ModuleResourceConverter, resources, elapsed_s); break; case Module_type.Drill: ProcessDrill(v, e.p, e.m, e.module_prefab as ModuleResourceHarvester, resources, elapsed_s); break; // Stock ground harvester module case Module_type.AsteroidDrill: ProcessAsteroidDrill(v, e.p, e.m, e.module_prefab as ModuleAsteroidDrill, resources, elapsed_s); break; // Stock asteroid harvester module case Module_type.StockLab: ProcessStockLab(v, e.p, e.m, e.module_prefab as ModuleScienceConverter, ec, elapsed_s); break; case Module_type.Light: ProcessLight(v, e.p, e.m, e.module_prefab as ModuleLight, ec, elapsed_s); break; case Module_type.Scanner: KerbalismScansat.BackgroundUpdate(v, e.p, e.m, e.module_prefab as KerbalismScansat, e.part_prefab, vd, ec, elapsed_s); break; case Module_type.CurvedPanel: ProcessCurvedPanel(v, e.p, e.m, e.module_prefab, e.part_prefab, vi, ec, elapsed_s); break; case Module_type.FissionGenerator: ProcessFissionGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.RadioisotopeGenerator: ProcessRadioisotopeGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.CryoTank: ProcessCryoTank(v, e.p, e.m, e.module_prefab, resources, ec, elapsed_s); break; case Module_type.FNGenerator: ProcessFNGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.NonRechargeBattery: ProcessNonRechargeBattery(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break; case Module_type.KerbalismProcess: KerbalismProcess.BackgroundUpdate(v, e.m, e.module_prefab as KerbalismProcess, ec, resources, elapsed_s); break; } } }