コード例 #1
0
        private IEnumerator RepairConfirmModeEnter()
        {
            GameObject Instance = Util.Instantiate(Prefab_RepairConfim, base.transform.parent.gameObject);

            repairConfim = Instance.GetComponent <StrategyRepairConfirm>();
            repairConfim.SetModel(FocusBanner.ShipModel);
            repairConfim.SetOnSelectPositive(OnDesideRepair);
            repairConfim.SetOnSelectNeagtive(OnCancelRepair);
            yield return(new WaitForEndOfFrame());

            repairConfim.Open();
        }
コード例 #2
0
 private void OnDestroy()
 {
     ShipStates               = null;
     key                      = null;
     FocusBanner              = null;
     SupplyMng                = null;
     RepairMng                = null;
     OrganizeMng              = null;
     ModeProcessor            = null;
     dialogKeyController      = null;
     repairDockModel          = null;
     Prefab_RepairConfim      = null;
     repairConfim             = null;
     Prefab_RepairKitConfim   = null;
     repairKitConfim          = null;
     Prefab_OrganizeDetailMng = null;
     Prefab_OrganizeList      = null;
     OrganizeDetailMng        = null;
     DeckNoIcon               = null;
     DeckNoLabel              = null;
     ListSelectShipModel      = null;
     CurrentDeck              = null;
 }