public static UIRebellionFleetSelector Instantiate(UIRebellionFleetSelector prefab, Transform parent) { UIRebellionFleetSelector uIRebellionFleetSelector = Object.Instantiate <UIRebellionFleetSelector>(prefab); uIRebellionFleetSelector.get_transform().set_parent(parent); uIRebellionFleetSelector.get_transform().localScaleOne(); uIRebellionFleetSelector.get_transform().set_localPosition(uIRebellionFleetSelector._vOriginPos); return(uIRebellionFleetSelector); }
public static UIRebellionFleetSelector Instantiate(UIRebellionFleetSelector prefab, Transform parent) { UIRebellionFleetSelector uIRebellionFleetSelector = UnityEngine.Object.Instantiate(prefab); uIRebellionFleetSelector.transform.parent = parent; uIRebellionFleetSelector.transform.localScaleOne(); uIRebellionFleetSelector.transform.localPosition = uIRebellionFleetSelector._vOriginPos; return(uIRebellionFleetSelector); }
private IEnumerator InstantiateObjects() { _uiNavigation = UIRebellionNavigation.Instantiate(((Component)_prefabUINavigation).GetComponent <UIRebellionNavigation>(), base.transform, _iMode); yield return(null); _uiFleetSelector = UIRebellionFleetSelector.Instantiate(((Component)_prefabFleetSelector).GetComponent <UIRebellionFleetSelector>(), base.transform); yield return(null); _uiParticipatingFleetSelector = UIRebellionParticipatingFleetSelector.Instantiate(((Component)_prefabParticipatingFleetSelector).GetComponent <UIRebellionParticipatingFleetSelector>(), base.transform); yield return(StartCoroutine(_uiParticipatingFleetSelector.InstantiateObjects())); yield return(null); _uiHeader = UIRebellionHeader.Instantiate(((Component)_prefabHeader).GetComponent <UIRebellionHeader>(), base.transform); yield return(Observable.NextFrame(FrameCountType.EndOfFrame).StartAsCoroutine()); }