public static UICompassManager Instantiate(UICompassManager prefab, Transform parent, CompassType iCompassType, Transform ship, Transform nextCell) { UICompassManager uICompassManager = Object.Instantiate <UICompassManager>(prefab); uICompassManager.get_transform().set_parent(parent); uICompassManager.get_transform().localPositionZero(); uICompassManager.get_transform().localScaleOne(); uICompassManager.Init(iCompassType, ship, nextCell); return(uICompassManager); }
public static UICompassManager Instantiate(UICompassManager prefab, Transform parent, CompassType iCompassType, Transform ship, Transform nextCell) { UICompassManager uICompassManager = UnityEngine.Object.Instantiate(prefab); uICompassManager.transform.parent = parent; uICompassManager.transform.localPositionZero(); uICompassManager.transform.localScaleOne(); uICompassManager.Init(iCompassType, ship, nextCell); return(uICompassManager); }