private void OnDestroy() { UserInterfacePortManager.ReleaseUtils.Releases(ref mTextures_Preload); UserInterfacePortManager.ReleaseUtils.Release(ref mPanelThis); mPracticeMenu = null; mPracticeHeader = null; mTransform_PracticeDeckPlayer = null; mPrefab_BattleCutManager = null; mUIBattlePracticeManager = null; mUIDeckPracticeManager = null; mUIDeckPracticeProductionManager = null; mKeyController = null; mPracticeManager = null; mOnBackCallBack = null; }
private void OnDestroy() { mStateManager = null; UserInterfacePortManager.ReleaseUtils.Release(ref mWidgetThis); mPracticeBattleTargetSelect = null; mUIPracticeBattleStartProduction = null; mPracticeBattleConfirm = null; mCommonDialog_Dialog = null; mPrefab_UIBattleFormationKindSelectManager = null; mPracticeMenu = null; mCamera_CatchTouchEvent = null; mPracticeManager = null; mKeyController = null; mOnBackListener = null; mBattlePracticeContext = null; mOnChangedStateListener = null; mOnCommitBattleListener = null; }