public void onHighAnimeDone2(int dock) { int mode = rep.now_mode(); rep.set_mode(-1); bd1.DockStatus(rep.NowArea(), dock); rep.set_mode(mode); }
public void onHighAnimeDone(int dock) { rep = GameObject.Find("Repair Root").GetComponent <repair>(); int mode = rep.now_mode(); rep.set_mode(-1); Debug.Log(dock + "番が入渠を終えた。"); bd1.set_HS_anime(dock, stat: false); bd1.set_anime(dock, stat: false); rep.set_mode(mode); }
private void OnClick() { if (!bd2.get_board2_anime()) { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(-1); bd2.board2_appear(boardStart: false); rep.setmask(1, value: false); rep.set_mode(1); } }
public void OnClick() { if (rep.now_mode() == 3 && !dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-1); dia.set_dialog_anime(value: true); bd3.Set_Button_Sprite(value: false); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); dia.dialog_appear(bstat: true); rep.setmask(3, value: true); rep.set_mode(4); } }
public void OnClick() { if (!dia2.get_dialog2_anime() && rep.now_mode() != -1) { rep.set_mode(-5); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); Debug.Log("high_repair.cs 高速修復が押された!"); GameObject gameObject = base.gameObject.transform.parent.gameObject.transform.parent.gameObject; int.TryParse(gameObject.name, out int result); Debug.Log("押された番号:" + result); dia2.UpdateInfo(result); dia2.SetDock(result); rep.setmask(3, value: true); dia2.dialog2_appear(bstat: true); rep.set_mode(5); } }
private void Update() { if (rep.now_mode() != 4) { return; } dockSelectController.Update(); if (rep.first_change()) { UISelectedObject.SelectedButtonsZoomUpDown(btn_obj, dockSelectController.Index); return; } if (dockSelectController.Index == 1) { Set_Button_Sprite(value: true); } else { Set_Button_Sprite(value: false); } if (dockSelectController.IsChangeIndex) { SoundUtils.PlaySE(SEFIleInfos.CommonCursolMove); UISelectedObject.SelectedButtonsZoomUpDown(btn_obj, dockSelectController.Index); } if (base.gameObject.transform.localScale != Vector3.one) { if (base.gameObject.transform.localScale == _bVector) { base.gameObject.transform.localScale = Vector3.one; set_dialog_anime(value: false); } _bVector = base.gameObject.transform.localScale; } if (get_dialog_anime() || bd3.get_board3_anime()) { return; } if (dockSelectController.keyState[0].down) { dockSelectController.Index = 0; Pressed_Button_No(null); } else if (dockSelectController.keyState[1].down) { if (dockSelectController.Index == 1) { Pressed_Button_No(null); return; } dockSelectController.Index = 0; rep.set_mode(1); Pressed_Button_Yes(null); } }
public void Pressed_Button_Yes3(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; dialog3_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.OpenDock(selected_dock); rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void Pressed_Button_No4(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonCancel2); _isBtnMaruUp = false; dialog4_appear(bstat: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(3, value: false); rep.set_mode(1); }
public void Pressed_Button_Yes2(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; shipid = GetShipID(); dialog2_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.set_HS_anime(selected_dock, stat: true); rep.now_clsRepair().ChangeRepairSpeed(selected_dock); rep.tochu_go(selected_dock, sm); rep.set_mode(1); }
public void Pressed_Button_No2(GameObject obj) { rep.set_mode(-1); _clickmask.unclickable_sec(0.3f); SoundUtils.PlaySE(SEFIleInfos.CommonCancel2); _isBtnMaruUp = false; Set_Button_Sprite(value: true); dialog2_appear(bstat: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(3, value: false); rep.set_mode(1); }
public void StartUp() { if (!_startup) { _startup = true; bd = GameObject.Find("board1_top/board").GetComponent <board>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); rep = ((Component)base.gameObject.transform.parent.parent).GetComponent <repair>(); rep_p = ((Component)rep.transform.FindChild("board2_top/board2/UIScrollListRepair")).GetComponent <UIScrollListRepair>(); Camera component = ((Component)rep.transform.FindChild("Camera")).GetComponent <Camera>(); _clsScroll = new KeyScrollControl(6, 6, scb); _clsRepair = rep.now_clsRepair(); damage_flag = 0; _debug_shipping = false; TweenPosition.Begin(base.gameObject, 0.01f, new Vector3(840f, 123f, -1f)); ships = _clsRepair.GetShipList(); dockSelectController = new KeyControl(); dockSelectController.setChangeValue(0f, 0f, 0f, 0f); rep_p.SetCamera(component); rep_p.SetKeyController(dockSelectController); rep_p.ResumeControl(); rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child) { rep_p.keyController.ClearKeyAll(); rep_p.LockControl(); rep.set_mode(-2); if (child.GetModel() != null) { bd3.UpdateInfo(child.GetModel()); bd3.board3_appear(bstat: true); rep.setmask(2, value: true); rep.set_mode(3); } }); redraw(); } }
public void OnClick() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); GameObject target = GameObject.Find("board1_top"); int mode = rep.now_mode(); SoundUtils.PlaySE(SEFIleInfos.Explode); iTween.Stop(target); iTween.MoveFrom(target, iTween.Hash("islocal", true, "y", 200f, "time", 0.5f, "easetype", iTween.EaseType.easeOutElastic)); iTween.MoveTo(target, iTween.Hash("islocal", true, "y", 0f, "delay", 0.2f)); bd2 = GameObject.Find("board2_top/board2").GetComponent <board2>(); bd2.DBG_damage(); bd2.UpdateList(); rep.set_mode(mode); }
private void OnClick() { Debug.Log("mask2に触られた。"); if (!dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-2); bd3.board3_appear(bstat: false, isSirent: true); sw = GameObject.Find("board3/sw01").GetComponent <sw>(); sw.setSW(stat: false); bd3.Cancelled(NotChangeMode: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(2, value: false); rep.set_mode(2); } }
public void StartUP() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(-1); if (!_isStartUpDone) { _isStartUpDone = true; bd2 = ((Component)rep.transform.FindChild("board2_top/board2")).GetComponent <board2>(); bd3 = ((Component)rep.transform.FindChild("board3_top/board3")).GetComponent <board3>(); dia = GameObject.Find("dialog").GetComponent <dialog>(); dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] array = shutter; int num = i; int num2 = i; array[num] = GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/Shutter"); } _clsRepair = rep.now_clsRepair(); now_kit = _clsRepair.Material.RepairKit; _ANI = ((Component)rep.transform.FindChild("info")).GetComponent <Animation>(); int num3 = _clsRepair.MapArea.NDockCount; if (num3 == _clsRepair.MapArea.NDockMax) { num3--; } dockSelectController = new KeyControl(0, num3); dock_flag_init(); dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); dockSelectController.isLoopIndex = false; _first_key = false; _go_kosoku = 0; _go_kosoku_m = -1; _select_dock = 0; _select_dock_m = -1; _dock_exist = false; redraw(); bd2.StartUp(); bd3.StartUp(); } }
public void redraw(bool anime, int mode) { rep.set_mode(1); if (!_dock_exist) { board_dock_clear(); } if (anime) { DockMake(rep.NowArea()); } else if (!_dock_exist) { DockMake(rep.NowArea(), anime: false, mode); } else { DockMake(rep.NowArea(), anime: false); } DockStatus(rep.NowArea()); }
public void redraw(bool val) { rep.set_mode(2); UpdateList(); }
public void rep_reset(int mode) { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(mode); }