public static BtlCut_ResultShip Instantiate(BtlCut_ResultShip prefab, Transform parent, Vector3 pos, ShipModel_BattleResult model) { BtlCut_ResultShip btlCut_ResultShip = Object.Instantiate <BtlCut_ResultShip>(prefab); btlCut_ResultShip.get_transform().set_parent(parent); btlCut_ResultShip.get_transform().set_localPosition(pos); btlCut_ResultShip.get_transform().localScaleOne(); return(btlCut_ResultShip.VitualCtor(model)); }
public static BtlCut_ResultShip Instantiate(BtlCut_ResultShip prefab, Transform parent, Vector3 pos, ShipModel_BattleResult model) { BtlCut_ResultShip btlCut_ResultShip = UnityEngine.Object.Instantiate(prefab); btlCut_ResultShip.transform.parent = parent; btlCut_ResultShip.transform.localPosition = pos; btlCut_ResultShip.transform.localScaleOne(); return(btlCut_ResultShip.VitualCtor(model)); }
public bool Init(System.Tuple <BattleResultModel, Transform> infos) { _listResultShips = new List <BtlCut_ResultShip>(infos.Item1.Ships_f.Length); for (int i = 0; i < _listResultShips.Capacity; i++) { if (infos.Item1.Ships_f[i] != null) { _listResultShips.Add(BtlCut_ResultShip.Instantiate(((Component)infos.Item2).GetComponent <BtlCut_ResultShip>(), transform, new Vector3(0f, 150f - (float)(i * 60), 0f), infos.Item1.Ships_f[i])); } } return(true); }
public bool Init(Tuple <BattleResultModel, Transform> infos) { this._listResultShips = new List <BtlCut_ResultShip>(infos.get_Item1().Ships_f.Length); for (int i = 0; i < this._listResultShips.get_Capacity(); i++) { if (infos.get_Item1().Ships_f[i] != null) { this._listResultShips.Add(BtlCut_ResultShip.Instantiate(infos.get_Item2().GetComponent <BtlCut_ResultShip>(), this.transform, new Vector3(0f, 150f - (float)(i * 60), 0f), infos.get_Item1().Ships_f[i])); } } return(true); }