コード例 #1
0
        public static ProdTorpedoCutIn Instantiate(ProdTorpedoCutIn prefab, RaigekiModel model, Transform parent)
        {
            ProdTorpedoCutIn prodTorpedoCutIn = Object.Instantiate <ProdTorpedoCutIn>(prefab);

            prodTorpedoCutIn.get_transform().set_parent(parent);
            prodTorpedoCutIn.get_transform().set_localPosition(Vector3.get_zero());
            prodTorpedoCutIn.get_transform().set_localScale(Vector3.get_one());
            prodTorpedoCutIn._clsRaigeki = model;
            prodTorpedoCutIn.init();
            prodTorpedoCutIn.setShipInfo();
            return(prodTorpedoCutIn);
        }
コード例 #2
0
        public static ProdTorpedoCutIn Instantiate(ProdTorpedoCutIn prefab, RaigekiModel model, Transform parent)
        {
            ProdTorpedoCutIn prodTorpedoCutIn = UnityEngine.Object.Instantiate(prefab);

            prodTorpedoCutIn.transform.parent        = parent;
            prodTorpedoCutIn.transform.localPosition = Vector3.zero;
            prodTorpedoCutIn.transform.localScale    = Vector3.one;
            prodTorpedoCutIn._clsRaigeki             = model;
            prodTorpedoCutIn.init();
            prodTorpedoCutIn.setShipInfo();
            return(prodTorpedoCutIn);
        }