コード例 #1
0
        public static ProdSupportAerialPhase1 Instantiate(ProdSupportAerialPhase1 prefab, ShienModel_Air model, Transform parent, Dictionary <int, UIBattleShip> fShips, Dictionary <int, UIBattleShip> eShips)
        {
            ProdSupportAerialPhase1 prodSupportAerialPhase = Object.Instantiate <ProdSupportAerialPhase1>(prefab);

            prodSupportAerialPhase.get_transform().set_parent(parent);
            prodSupportAerialPhase.get_transform().set_localPosition(Vector3.get_zero());
            prodSupportAerialPhase.get_transform().set_localScale(Vector3.get_one());
            prodSupportAerialPhase._clsAerial   = model;
            prodSupportAerialPhase._fBattleship = fShips;
            prodSupportAerialPhase._eBattleship = eShips;
            prodSupportAerialPhase._init();
            return(prodSupportAerialPhase);
        }
コード例 #2
0
        public static ProdSupportAerialPhase1 Instantiate(ProdSupportAerialPhase1 prefab, ShienModel_Air model, Transform parent, Dictionary <int, UIBattleShip> fShips, Dictionary <int, UIBattleShip> eShips)
        {
            ProdSupportAerialPhase1 prodSupportAerialPhase = UnityEngine.Object.Instantiate(prefab);

            prodSupportAerialPhase.transform.parent        = parent;
            prodSupportAerialPhase.transform.localPosition = Vector3.zero;
            prodSupportAerialPhase.transform.localScale    = Vector3.one;
            prodSupportAerialPhase._clsAerial   = model;
            prodSupportAerialPhase._fBattleship = fShips;
            prodSupportAerialPhase._eBattleship = eShips;
            prodSupportAerialPhase._init();
            return(prodSupportAerialPhase);
        }