public static ProdShellingSlot Instantiate(ProdShellingSlot prefab, Transform parent) { ProdShellingSlot prodShellingSlot = UnityEngine.Object.Instantiate(prefab); prodShellingSlot.transform.parent = parent; prodShellingSlot.transform.localScale = Vector3.one; prodShellingSlot.transform.localPosition = Vector3.zero; return(prodShellingSlot); }
public static ProdShellingSlot Instantiate(ProdShellingSlot prefab, Transform parent) { ProdShellingSlot prodShellingSlot = Object.Instantiate <ProdShellingSlot>(prefab); prodShellingSlot.get_transform().set_parent(parent); prodShellingSlot.get_transform().set_localScale(Vector3.get_one()); prodShellingSlot.get_transform().set_localPosition(Vector3.get_zero()); return(prodShellingSlot); }