public static ProdMapPoint Instantiate(ProdMapPoint prefab, Transform parent, int sPoint) { ProdMapPoint prodMapPoint = UnityEngine.Object.Instantiate(prefab); prodMapPoint.transform.parent = parent; prodMapPoint.transform.localScale = Vector3.one; prodMapPoint.transform.localPosition = Vector3.zero; prodMapPoint._sPoint = sPoint; return(prodMapPoint); }
public static ProdMapPoint Instantiate(ProdMapPoint prefab, Transform parent, int sPoint) { ProdMapPoint prodMapPoint = Object.Instantiate <ProdMapPoint>(prefab); prodMapPoint.get_transform().set_parent(parent); prodMapPoint.get_transform().set_localScale(Vector3.get_one()); prodMapPoint.get_transform().set_localPosition(Vector3.get_zero()); prodMapPoint._sPoint = sPoint; return(prodMapPoint); }