public IEnumerator sendCoroutine(NetworkInterface networkInterface, uint fId, PacketHolder par) { fini(true); Debug.Log("message Number " + streamList.Count); bool resp = false; if (networkInterface.valid()) { for (int i = 0; i < streamList.Count; i++) { stream = streamList[i]; networkInterface.send(stream.getbuffer(), delegate(Packet p) { par.packet = p; resp = true; }, fId); Log.Sys("SendNetworkSuc"); } } else { Dbg.ERROR_MSG("Bundle::send: networkInterface invalid!"); } streamList.Clear(); stream = new MemoryStream(); while (!resp) { yield return(null); } }
public static IEnumerator sendSimple(UnityEngine.MonoBehaviour mo, IBuilderLite build, PacketHolder par) { var bundle = new Bundle(); var data = build.WeakBuild(); Log.Net("send Simple " + bundle + " " + data); /* * After Build builder Clear */ bundle.newMessage(data.GetType()); var fid = bundle.writePB(data); //Log.Net ("Perhaps network not ok"); yield return(mo.StartCoroutine(bundle.sendCoroutine(KBEngine.KBEngineApp.app.networkInterface(), fid, par))); }