public void set_MP(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("MP_Max"); if (entity.renderObj != null) { object oldvv = entity.getDefinedPropterty("old_MP"); if (oldvv != null) { Int32 diff = (Int32)vv - (Int32)oldvv; if (diff > 0) { ((SceneEntityObject)entity.renderObj).addMP(diff); } entity.setDefinedPropterty("old_MP", vv); } else { entity.addDefinedPropterty("old_MP", vv); } } if (entity.isPlayer()) { game_ui_autopos.updatePlayerBar_MP(v, vv); } else { game_ui_autopos.updateTargetBar_MP(v, vv); } }
public void onEnterWorld(KBEngine.Entity entity) { if (entity.isPlayer()) { return; } float y = entity.position.y; if (entity.isOnGound) { y = 1.3f; } entity.renderObj = Instantiate(entityPerfab, new Vector3(entity.position.x, y, entity.position.z), Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject; ((UnityEngine.GameObject)entity.renderObj).name = entity.className + "_" + entity.id; set_position(entity); set_direction(entity); object speed = entity.getDefinedPropterty("moveSpeed"); if (speed != null) { set_moveSpeed(entity, speed); } object state = entity.getDefinedPropterty("state"); if (state != null) { set_state(entity, state); } object modelScale = entity.getDefinedPropterty("modelScale"); if (modelScale != null) { set_modelScale(entity, modelScale); } object name = entity.getDefinedPropterty("name"); if (name != null) { set_entityName(entity, (string)name); } object hp = entity.getDefinedPropterty("HP"); if (hp != null) { set_HP(entity, hp); } }
public void set_position(KBEngine.Entity entity) { if (entity.renderObj != null) { Common.calcPositionY(entity.position, out entity.position.y, false); ((SceneObject)entity.renderObj).position = entity.position; ((SceneEntityObject)entity.renderObj).destPosition = entity.position; } if (entity.isPlayer() == false) { return; } entity.position = (Vector3)entity.getDefinedPropterty("position"); RPG_Controller.initPos.x = entity.position.x; RPG_Controller.initPos.y = entity.position.y; RPG_Controller.initPos.z = entity.position.z; if (RPG_Controller.instance != null) { RPG_Controller.instance.transform.position = RPG_Controller.initPos; Common.DEBUG_MSG("KBEEventProc::set_position: entity.position=" + entity.position + " " + entity.getDefinedPropterty("position") + ", RPG_Controller.position=" + RPG_Controller.instance.transform.position); } }
public static void showTargetBar(SceneEntityObject seo) { if (seo == null || seo.kbentity == null || target_bar == null) { return; } NGUITools.SetActive(target_bar, true); KBEngine.Entity entity = seo.kbentity; string name = (string)entity.getDefinedPropterty("name"); object level = entity.getDefinedPropterty("level"); object hp = entity.getDefinedPropterty("HP"); object hpmax = entity.getDefinedPropterty("HP_Max"); object mp = entity.getDefinedPropterty("MP"); object mpmax = entity.getDefinedPropterty("MP_Max"); target_name_label.text = name; if (level != null) { target_level_label.text = "lv:" + level; } else { target_level_label.text = ""; } updateTargetBar_HP(hp, hpmax); updateTargetBar_MP(mp, mpmax); }
public void set_MP_Max(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("MP"); if (entity.isPlayer()) { game_ui_autopos.updatePlayerBar_MP(vv, v); } else { game_ui_autopos.updateTargetBar_MP(vv, v); } }
public void set_HP_Max(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("HP"); if (entity.isPlayer()) { game_ui_autopos.updatePlayerBar_HP(vv, v); if (onChangehpmax != null) { onChangehpmax(v); } } else { game_ui_autopos.updateTargetBar_HP(vv, v); } }
// Use this for initialization void Start() { hp_label = UnityEngine.GameObject.Find("hp").GetComponent <UILabel>(); mp_label = UnityEngine.GameObject.Find("mp").GetComponent <UILabel>(); target_hp_label = UnityEngine.GameObject.Find("target_hp").GetComponent <UILabel>(); target_mp_label = UnityEngine.GameObject.Find("target_mp").GetComponent <UILabel>(); hp_ProgressBar = UnityEngine.GameObject.Find("hp_ProgressBar").GetComponent <UISlider>(); target_hp_ProgressBar = UnityEngine.GameObject.Find("target_hp_ProgressBar").GetComponent <UISlider>(); mp_ProgressBar = UnityEngine.GameObject.Find("mp_ProgressBar").GetComponent <UISlider>(); target_mp_ProgressBar = UnityEngine.GameObject.Find("target_mp_ProgressBar").GetComponent <UISlider>(); name_label = UnityEngine.GameObject.Find("ename").GetComponent <UILabel>(); level_label = UnityEngine.GameObject.Find("elevel").GetComponent <UILabel>(); target_name_label = UnityEngine.GameObject.Find("target_ename").GetComponent <UILabel>(); target_level_label = UnityEngine.GameObject.Find("target_elevel").GetComponent <UILabel>(); target_bar = UnityEngine.GameObject.Find("target_power_bar"); hideTargetBar(); ui_relive = UnityEngine.GameObject.Find("relive"); UnityEngine.GameObject gobackrelive = UnityEngine.GameObject.Find("gobackrelive"); UIEventListener.Get(gobackrelive).onClick = on_gobackreliveClick; UnityEngine.GameObject localrelive = UnityEngine.GameObject.Find("localrelive"); UIEventListener.Get(localrelive).onClick = on_localreliveClick; hideRelivePanel(); KBEngine.Entity player = KBEngineApp.app.player(); if (player != null && KBEEventProc.inst != null) { KBEEventProc.inst.set_HP(player, player.getDefinedPropterty("HP")); KBEEventProc.inst.set_HP_Max(player, player.getDefinedPropterty("HP_Max")); KBEEventProc.inst.set_MP(player, player.getDefinedPropterty("MP")); KBEEventProc.inst.set_MP_Max(player, player.getDefinedPropterty("MP_Max")); KBEEventProc.inst.set_level(player, player.getDefinedPropterty("level")); KBEEventProc.inst.set_name(player, player.getDefinedPropterty("name")); if ((SByte)player.getDefinedPropterty("state") == 1) { showRelivePanel(); } } }
public void set_exp(KBEngine.Entity entity, object v) { //Debug.Log("set Exp "); if (!entity.isPlayer()) { return; } // Debug.Log("set Exp " + v); object level = entity.getDefinedPropterty("level"); Debug.LogWarning("level is " + (UInt16)level); object vv = Exp[(UInt16)level]; //object vv = 2000; Debug.LogWarning("vv is " + (float)(Int32)vv); if (entity.isPlayer()) { game_ui_autopos.updatePlayerBar_Exp(v, vv); if (onChangeexp != null) { onChangeexp(v); } } }
public void set_HP_Max(KBEngine.Entity entity, object v) { if (entity.renderObj != null) { ((UnityEngine.GameObject)entity.renderObj).GetComponent <GameEntity>().hp = (Int32)entity.getDefinedPropterty("HP") + "/" + (Int32)v; } }
public void onEnterWorld(KBEngine.Entity entity) { if (enterSpace == false) { pendingEnterEntityIDs.Add(entity.id); return; } Asset newasset = Scene.findAsset(entity.getDefinedPropterty("modelID") + ".unity3d", true, ""); newasset.createAtScene = loader.inst.currentSceneName; SceneEntityObject obj = new SceneEntityObject(); obj.kbentity = entity; if (entity.isPlayer()) { obj.createPlayer(); } else { obj.create(); } entity.renderObj = obj; Scene scene = null; if (!loader.inst.scenes.TryGetValue(loader.inst.currentSceneName, out scene)) { Common.ERROR_MSG("KBEEventProc::onEnterWorld: not found scene(" + loader.inst.currentSceneName + ")!"); return; } newasset.loadLevel = Asset.LOAD_LEVEL.LEVEL_IDLE; obj.asset = newasset; obj.idkey = "_entity_" + entity.id; Vector3 pos = obj.position; Common.calcPositionY(pos, out pos.y, false); if (entity.getDefinedPropterty("modelID") == "20002001") { pos.y += 15.0f; } obj.position = pos; obj.position = entity.position; obj.eulerAngles = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x); obj.destDirection = obj.eulerAngles; object name = entity.getDefinedPropterty("name"); if (name != null) { obj.setName((string)name); } object hp = entity.getDefinedPropterty("HP"); if (hp != null) { obj.updateHPBar((Int32)hp, (Int32)entity.getDefinedPropterty("HP_Max")); } object state = entity.getDefinedPropterty("state"); if (state != null) { set_state(entity, state); } object modelScale = entity.getDefinedPropterty("modelScale"); if (modelScale != null) { set_modelScale(entity, modelScale); } object speed = entity.getDefinedPropterty("moveSpeed"); if (speed != null) { set_moveSpeed(entity, speed); } if (entity.className == "Avatar") { newasset.unloadLevel = Asset.UNLOAD_LEVEL.LEVEL_FORBID; } newasset.refs.Add(obj.idkey); scene.addSceneObject(obj.idkey, obj); if (newasset.isLoaded || newasset.bundle != null) { obj.Instantiate(); newasset.refs.Remove(obj.idkey); } else { loader.inst.loadPool.addLoad(newasset); loader.inst.loadPool.start(); } }
void Update() { if (Camera.main == null) { Common.DEBUG_MSG("RPG_Controller::Update: not ready!"); return; } if (characterController == null) { Common.DEBUG_MSG("Error: No Character Controller component found! Please add one to the GameObject which has this script attached."); return; } if (WorldManager.currinst != null) { WorldManager.ChunkPos currChunk = WorldManager.currinst.atChunk(); if (currChunk.x >= 0 && currChunk.y >= 0) { if (WorldManager.currinst.loadedChunk(currChunk) == false) { canControl = 0; showAlert(true); Common.DEBUG_MSG("RPG_Controller::Update: wait for load(" + (currChunk.x + 1) + "," + (currChunk.y + 1) + "), currpos=" + transform.position); return; } if (WorldManager.currinst.loadedWorldObjsCamera() == false) { canControl = 0; showAlert(true); Common.DEBUG_MSG("RPG_Controller::Update: wait for load(worldObject)!"); return; } if (canControl < 5) { canControl += 1; return; } if (enabled == false) { // Common.DEBUG_MSG("RPG_Controller::Update: enabled = false!"); if (isShowAlert == true) { showAlert(false); } return; } KBEngine.Entity player = KBEngineApp.app.player(); if (player == null) { return; } walkSpeed = ((float)(Byte)player.getDefinedPropterty("moveSpeed")) / 10f; // 每秒速度 } } GetInput(); StartMotor(); if (isShowAlert == true) { showAlert(false); } }
void InitAvatorInfo() { player = KBEngineApp.app.player(); if (player != null && KBEEventProc.inst != null) { name.text = player.getDefinedPropterty("name") + ""; PhyDef.text = player.getDefinedPropterty("PhyDef") + ""; MagicAtack.text = player.getDefinedPropterty("MagicAtack") + ""; MagicDef.text = player.getDefinedPropterty("MagicDef") + ""; PhyAtack.text = player.getDefinedPropterty("PhyAtack") + ""; level.text = player.getDefinedPropterty("level") + ""; exp.text = player.getDefinedPropterty("Exp") + ""; mp.text = player.getDefinedPropterty("MP") + "/" + player.getDefinedPropterty("MP_Max"); hp.text = player.getDefinedPropterty("HP") + "/" + player.getDefinedPropterty("HP_Max"); } //name.text = AvatorInfo.inst.name; //PhyDef.text = AvatorInfo.inst.phdef + ""; //MagicAtack.text = AvatorInfo.inst.magicattack + ""; //MagicDef.text = AvatorInfo.inst.madef + ""; //PhyAtack.text = AvatorInfo.inst.phattack + ""; //level.text = AvatorInfo.inst.level + ""; //exp.text = AvatorInfo.inst.exp + ""; //mp.text = AvatorInfo.inst.mp + "/" + AvatorInfo.inst.mpmax; //hp.text = AvatorInfo.inst.hp + "/" + AvatorInfo.inst.hpmax; }
void onChangehp(object o) { hp.text = o + "/" + player.getDefinedPropterty("HP_Max"); }
// Use this for initialization void Start() { //信息弹框 tipsInfo = transform.Find("Tips/popInfo").gameObject; name = tipsInfo.transform.Find("name").GetComponent <UILabel>(); des = tipsInfo.transform.Find("des").GetComponent <UILabel>(); power = tipsInfo.transform.Find("power").GetComponent <UILabel>(); price = tipsInfo.transform.Find("price").GetComponent <UILabel>(); tipsInfo.SetActive(false); //技能 skillui = transform.Find("skillUI").gameObject; skillui.SetActive(false); skillUIbtn = transform.Find("sysctrls/Container/Scroll View/Grid/sysctrl_skill").gameObject; UIEventListener.Get(skillUIbtn).onClick = ShowSkillUI; //人物属性 avatorUI = transform.Find("avatorUI").gameObject; avatorUI.SetActive(false); avatorUIbtn = transform.Find("sysctrls/Container/Scroll View/Grid/sysctrl_avatar").gameObject; UIEventListener.Get(avatorUIbtn).onClick = ShowAvatorUI; //背包 BagUIbtn = transform.Find("sysctrls/Container/Scroll View/Grid/sysctrl_bag").gameObject; BagUI = transform.Find("knapsackUI").gameObject; BagUI.SetActive(false); UIEventListener.Get(BagUIbtn).onClick = ShowBagUI; F1 = transform.Find("sysitemboxs/ContainerF/sys_itemslotsF/Grid/sys_itemslotF1").GetComponent <UISkillDragDropContainer>(); F1.keyEventName = KeyCode.F1; F2 = transform.Find("sysitemboxs/ContainerF/sys_itemslotsF/Grid/sys_itemslotF2").GetComponent <UISkillDragDropContainer>(); F2.keyEventName = KeyCode.F2; F3 = transform.Find("sysitemboxs/ContainerF/sys_itemslotsF/Grid/sys_itemslotF3").GetComponent <UISkillDragDropContainer>(); F3.keyEventName = KeyCode.F3; F4 = transform.Find("sysitemboxs/ContainerF/sys_itemslotsF/Grid/sys_itemslotF4").GetComponent <UISkillDragDropContainer>(); F4.keyEventName = KeyCode.F4; F5 = transform.Find("sysitemboxs/ContainerF/sys_itemslotsF/Grid/sys_itemslotF5").GetComponent <UISkillDragDropContainer>(); F5.keyEventName = KeyCode.F5; F6 = transform.Find("sysitemboxs/ContainerF/sys_itemslotsF/Grid/sys_itemslotF6").GetComponent <UISkillDragDropContainer>(); F6.keyEventName = KeyCode.F6; minimap = transform.Find("minimap").gameObject; hp_label = transform.Find("my_power_bar/hp_ProgressBar/Label").GetComponent <UILabel>(); mp_label = transform.Find("my_power_bar/mp_ProgressBar/Label").GetComponent <UILabel>(); target_hp_label = transform.Find("target_power_bar/target_hp_ProgressBar/Label").GetComponent <UILabel>(); target_mp_label = transform.Find("target_power_bar/target_mp_ProgressBar/Label").GetComponent <UILabel>(); exp_ProgressBar = transform.Find("exp_ProgressBar").GetComponent <UISlider>(); exp_label = exp_ProgressBar.transform.Find("Label").GetComponent <UILabel>(); hp_ProgressBar = transform.Find("my_power_bar/hp_ProgressBar").GetComponent <UISlider>(); target_hp_ProgressBar = transform.Find("target_power_bar/target_hp_ProgressBar").GetComponent <UISlider>(); mp_ProgressBar = transform.Find("my_power_bar/mp_ProgressBar").GetComponent <UISlider>(); target_mp_ProgressBar = transform.Find("target_power_bar/target_mp_ProgressBar").GetComponent <UISlider>(); name_label = transform.Find("my_power_bar/ename").GetComponent <UILabel>(); level_label = transform.Find("my_power_bar/elevel").GetComponent <UILabel>(); target_name_label = transform.Find("target_power_bar/target_ename").GetComponent <UILabel>(); target_level_label = transform.Find("target_power_bar/target_elevel").GetComponent <UILabel>(); target_bar = transform.Find("target_power_bar").gameObject; hideTargetBar(); ui_relive = transform.Find("relive").gameObject; UnityEngine.GameObject gobackrelive = ui_relive.transform.Find("gobackrelive").gameObject; UIEventListener.Get(gobackrelive).onClick = on_gobackreliveClick; UnityEngine.GameObject localrelive = ui_relive.transform.Find("localrelive").gameObject; UIEventListener.Get(localrelive).onClick = on_localreliveClick; hideRelivePanel(); KBEngine.Entity player = KBEngineApp.app.player(); if (player != null && KBEEventProc.inst != null) { KBEEventProc.inst.set_HP(player, player.getDefinedPropterty("HP")); KBEEventProc.inst.set_HP_Max(player, player.getDefinedPropterty("HP_Max")); KBEEventProc.inst.set_MP(player, player.getDefinedPropterty("MP")); KBEEventProc.inst.set_MP_Max(player, player.getDefinedPropterty("MP_Max")); KBEEventProc.inst.set_level(player, player.getDefinedPropterty("level")); KBEEventProc.inst.set_name(player, player.getDefinedPropterty("name")); KBEEventProc.inst.set_exp(player, player.getDefinedPropterty("Exp")); if ((SByte)player.getDefinedPropterty("state") == 1) { showRelivePanel(); } } }