DEBUG_MSG() public static method

public static DEBUG_MSG ( object s ) : void
s object
return void
コード例 #1
0
 public void takeDamage(Int32 receiverID, Int32 damage)
 {
     Dbg.DEBUG_MSG(className + "::takeDamage: receiverID = " + receiverID + " damage =" + damage);
     cellEntityCall.takeDamage(receiverID, damage);
 }
コード例 #2
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 public virtual void onJump()
 {
     Dbg.DEBUG_MSG(className + "::onJump: " + id);
     Event.fireOut("otherAvatarOnJump", new object[] { this });
 }
コード例 #3
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ファイル: Avatar.cs プロジェクト: yh1094632455/TestGame
 public virtual void onRemoveSkill(Int32 skillID)
 {
     Dbg.DEBUG_MSG(className + "::onRemoveSkill(" + skillID + ")");
     Event.fireOut("onRemoveSkill", new object[] { this });
     SkillBox.inst.remove(skillID);
 }
コード例 #4
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 public virtual void set_subState(object old)
 {
     Dbg.DEBUG_MSG(classtype + "::set_subState: " + getDefinedPropterty("subState"));
 }
コード例 #5
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 public virtual void set_spaceUType(object old)
 {
     Dbg.DEBUG_MSG(classtype + "::set_spaceUType: " + getDefinedPropterty("spaceUType"));
 }
コード例 #6
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 public void reqRemoveAvatar(string name)
 {
     Dbg.DEBUG_MSG("Account::reqRemoveAvatar: name=" + name);
     baseCall("reqRemoveAvatar", name);
 }
コード例 #7
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 public virtual void enterWorld()
 {
     Dbg.DEBUG_MSG(classtype + "::enterWorld(" + getDefinedPropterty("uid") + "): " + id);
     inWorld = true;
     Event.fire("onEnterWorld", new object[] { this });
 }
コード例 #8
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 public void sendtoCompleteCallBack(object sender, SocketAsyncEventArgs e)
 {
     Dbg.DEBUG_MSG("Udp sendtoCompleteCallBack");
 }
コード例 #9
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 /// <summary>
 /// 在非主线程执行:连接服务器
 /// </summary>
 private void _asyncConnect(ConnectState state)
 {
     Dbg.DEBUG_MSG(string.Format("NetworkInterfaceBase::_asyncConnect(), will connect to '{0}:{1}' ...", state.connectIP, state.connectPort));
     onAsyncConnect(state);
 }
コード例 #10
0
ファイル: cardBase.cs プロジェクト: sky44/lushiClient_KBE
 public void onUse(Int32 targetID)
 {
     Dbg.DEBUG_MSG(className + "::onUse: " + targetID);
     Event.fireOut("onUse", new object[] { this, targetID });
 }
コード例 #11
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 public override void onStateChanged(SByte oldValue)
 {
     Dbg.DEBUG_MSG(className + "::set_state: " + oldValue + " => " + state);
     Event.fireOut("set_state", new object[] { this, state });
 }
コード例 #12
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 public override void onHPChanged(Int32 oldValue)
 {
     Dbg.DEBUG_MSG(className + "::set_HP: " + oldValue);
     Event.fireOut("set_HP", new object[] { this, HP, HP_Max });
 }
コード例 #13
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 public override void OnFire(Int32 value)
 {
     Dbg.DEBUG_MSG(className + "::OnFire value = " + value);
     Event.fireOut("otherAvatarOnFire", new object[] { this, value });
 }
コード例 #14
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 public void Fire(Int32 value)
 {
     Dbg.DEBUG_MSG(className + "::Fire value = " + value);
     cellEntityCall.Fire(value);
 }
コード例 #15
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 public override void helloCB(Int32 arg1)
 {
     Dbg.DEBUG_MSG("Test::helloCB: arg1(" + arg1 + ")!");
     //((Avatar)owner).cellEntityCall.component1.hello(795);
 }
コード例 #16
0
        public void recv()
        {
            if (socket_ == null || socket_.Connected == false)
            {
                throw new ArgumentException("invalid socket!");
            }

            if (socket_.Poll(100000, SelectMode.SelectRead))
            {
                if (socket_ == null || socket_.Connected == false)
                {
                    Dbg.WARNING_MSG("invalid socket!");
                    return;
                }

                int successReceiveBytes = 0;

                try
                {
                    successReceiveBytes = socket_.Receive(_datas, MemoryStream.BUFFER_MAX, 0);
                }
                catch (SocketException err)
                {
                    if (err.ErrorCode == 10054 || err.ErrorCode == 10053)
                    {
                        Dbg.DEBUG_MSG(string.Format("NetworkInterface::recv(): disable connect!"));

                        if (socket_ != null && socket_.Connected)
                        {
                            socket_.Close();
                        }

                        socket_ = null;
                    }
                    else
                    {
                        Dbg.ERROR_MSG(string.Format("NetworkInterface::recv(): socket error(" + err.ErrorCode + ")!"));
                    }

                    Event.fireAll("onDisableConnect", new object[] {});
                    return;
                }

                if (successReceiveBytes > 0)
                {
                    //	Dbg.DEBUG_MSG(string.Format("NetworkInterface::recv(): size={0}!", successReceiveBytes));
                }
                else if (successReceiveBytes == 0)
                {
                    Dbg.DEBUG_MSG(string.Format("NetworkInterface::recv(): disable connect!"));
                    if (socket_ != null && socket_.Connected)
                    {
                        socket_.Close();
                    }
                    socket_ = null;

                    Event.fireAll("onDisableConnect", new object[] {});
                }
                else
                {
                    Dbg.ERROR_MSG(string.Format("NetworkInterface::recv(): socket error!"));

                    if (socket_ != null && socket_.Connected)
                    {
                        socket_.Close();
                    }
                    socket_ = null;

                    Event.fireAll("onDisableConnect", new object[] {});
                    return;
                }

                msgReader.process(_datas, (MessageLength)successReceiveBytes);
            }
        }
コード例 #17
0
 public void reqCreateAvatar(Byte roleType, string name)
 {
     Dbg.DEBUG_MSG("Account::reqCreateAvatar: roleType=" + roleType);
     baseCall("reqCreateAvatar", roleType, name);
 }
コード例 #18
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 public override void onFirstEntityHello(string content)
 {
     Dbg.DEBUG_MSG("Account::onFirstEntityHello:content=\r\n" + content);
     Event.fireOut(AccountEvents_Out.EventNames.OnFirstEntityHello, content);
 }
コード例 #19
0
 public void selectAvatarGame(UInt64 dbid)
 {
     Dbg.DEBUG_MSG("Account::selectAvatarGame: dbid=" + dbid);
     baseCall("selectAvatarGame", dbid);
 }
コード例 #20
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 public void _EnterGame()
 {
     Dbg.DEBUG_MSG("Account::enterGame");
     this.baseEntityCall.enterGame();
 }
コード例 #21
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 public virtual void leaveWorld()
 {
     Dbg.DEBUG_MSG(classtype + "::leaveWorld: " + id);
     inWorld = false;
     Event.fire("onLeaveWorld", new object[] { this });
 }
コード例 #22
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 public override void onEnterGameSuccess()
 {
     Dbg.DEBUG_MSG("Account::onEnterGameSuccess!");
     Event.fireOut(AccountEvents_Out.EventNames.OnEnterGameSuccess);
 }
コード例 #23
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 public virtual void set_uid(object old)
 {
     Dbg.DEBUG_MSG(classtype + "::set_uid: " + getDefinedPropterty("uid"));
 }
コード例 #24
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        public virtual void onAddSkill(Int32 skillID)
        {
            Dbg.DEBUG_MSG(className + "::onAddSkill(" + skillID + ")");
            //Event.fireOut("onAddSkill", new object[] { this });

            Skill skill = new Skill();

            skill.id   = skillID;
            skill.name = skillID + " ";
            switch (skillID)
            {
            case 1:
                skill.displayType   = Skill_DisplayType.SkillDisplay_Event_Bullet;
                skill.canUseDistMax = 30f;
                skill.skillEffect   = "Ice1";
                skill.name          = "魔法球";
                break;

            case 2:
                skill.displayType   = Skill_DisplayType.SkillDisplay_Event_Bullet;
                skill.canUseDistMax = 30f;
                skill.skillEffect   = "Fire1";
                skill.name          = "火球";
                break;

            case 3:
                skill.displayType   = Skill_DisplayType.SkillDisplay_Event_Bullet;
                skill.canUseDistMax = 20f;
                skill.skillEffect   = "Medical1";
                skill.name          = "治疗";
                break;

            case 4:
                skill.displayType   = Skill_DisplayType.SkillDisplay_Event_Effect;
                skill.canUseDistMax = 5f;
                skill.skillEffect   = "MagicEffect1";
                skill.name          = "斩击";
                break;

            case 5:
                skill.displayType   = Skill_DisplayType.SkillDisplay_Event_Effect;
                skill.canUseDistMax = 5f;
                skill.skillEffect   = "LightningEffect1";
                skill.name          = "挥击";
                break;

            case 6:
                skill.displayType   = Skill_DisplayType.SkillDisplay_Event_Effect;
                skill.canUseDistMax = 5f;
                skill.skillEffect   = "BloodEffect1";
                skill.name          = "吸血";
                break;

            case 6000101:
                skill.canUseDistMax = 20f;
                skill.skillEffect   = "skill3";
                break;

            default:
                break;
            }
            ;

            SkillBox.inst.add(skill);

            if (SkillBox.inst.skills.Count == 3)
            {
                Event.fireOut("setSkillButton");
            }
        }
コード例 #25
0
 public virtual void set_forbids(object old)
 {
     Dbg.DEBUG_MSG(classtype + "::set_forbids: " + getDefinedPropterty("forbids"));
 }
コード例 #26
0
 public override void onOwnChanged(Int32 oldValue)
 {
     Dbg.DEBUG_MSG("Test::onOwnChanged: own(" + own + ")!");
 }
コード例 #27
0
        public virtual void onAddSkill(Int32 skillID)
        {
            Dbg.DEBUG_MSG(className + "::onAddSkill(" + skillID + ")");
            Event.fireOut("onAddSkill", new object[] { this });

            Skill skill = new Skill();

            skill.id   = skillID;
            skill.name = skillID + " ";
            switch (skillID)
            {
            case 1:
                break;

            case 1000101:
                skill.canUseDistMax = 20f;
                skill.icon          = "skill_1_1";
                skill.name          = "天地一绝";
                skill.descr         = "思呢?我们可以在某个脚本中将组件";
                break;

            case 2000101:
                skill.canUseDistMax = 20f;
                skill.icon          = "skill_1_2";
                skill.name          = "自高无上";
                skill.descr         = "一下讲解:最先执行的方法是Awake";
                break;

            case 3000101:
                skill.canUseDistMax = 20f;
                skill.icon          = "skill_2_1";
                skill.name          = "潜龙勿用";
                skill.descr         = "里虽然可以使用C#来写代码";
                break;

            case 4000101:
                skill.canUseDistMax = 20f;
                skill.icon          = "skill_2_2";
                skill.name          = "弹指神通";
                skill.descr         = "脚本进行验证(两个脚本添加到";
                break;

            case 5000101:
                skill.canUseDistMax = 20f;
                skill.icon          = "skill_3_1";
                skill.name          = "神之挽歌";
                skill.descr         = "是这个类构造对象的生命周期";
                break;

            case 6000101:
                skill.canUseDistMax = 20f;
                skill.icon          = "skill_3_2";
                skill.name          = "暗影一击";
                skill.descr         = "觉得有不对之处,欢迎指";
                break;

            default:
                break;
            }
            ;

            SkillBox.inst.add(skill);
        }
コード例 #28
0
 public override void onStateChanged(Int32 oldValue)
 {
     Dbg.DEBUG_MSG("Test::onOwnChanged: state(" + state + ")!");
 }
コード例 #29
0
ファイル: Avatar.cs プロジェクト: yh1094632455/TestGame
 public void errorInfo(Int32 errorCode)
 {
     Dbg.DEBUG_MSG("errorInfo(" + errorCode + ")");
 }
コード例 #30
0
 public override void onReqAvatarList(AVATAR_INFOS_LIST infos)
 {
     Dbg.DEBUG_MSG("Account::onReqAvatarList: avatarsize=" + infos.values.Count);
     Event.fireOut(AccountEvent_Out.EventName.onReqAvatarList, new object[] { infos });
 }