public static IEnumerator sendSimple(UnityEngine.MonoBehaviour mo, IBuilderLite build, PacketHolder par) { var bundle = new Bundle(); var data = build.WeakBuild(); Log.Net("send Simple " + bundle + " " + data); /* * After Build builder Clear */ bundle.newMessage(data.GetType()); var fid = bundle.writePB(data); //Log.Net ("Perhaps network not ok"); yield return(mo.StartCoroutine(bundle.sendCoroutine(KBEngine.KBEngineApp.app.networkInterface(), fid, par))); }