コード例 #1
0
        /// <summary>
        /// Creates a new <see cref="Jv.Games.Xna.Sprites.LoopedAnimation"/>.
        /// </summary>
        /// <param name="name">Name of the animation</param>
        /// <param name="frames">Frames to be played sequentially</param>
        /// <param name="duration">How long it should take to play all frames sequentially.</param>
        /// <param name="resetToFrame">Index of the first frame to be played, after an animation loop completes.</param>
        /// <param name="loopCount">How many times the animation should repeat, before completing.</param>
        public LoopedAnimation(string name, Frame[] frames, TimeSpan duration, int resetToFrame, int? loopCount)
            : base(name, frames, duration)
        {
            if (resetToFrame >= frames.Length || resetToFrame < 0)
                throw new ArgumentOutOfRangeException("resetToFrame", "ResetToFrame must point to a valid frame index");
            if (loopCount < 0)
                throw new ArgumentOutOfRangeException("loopCount", "Invalid LoopCount quantity");

            ResetToFrame = resetToFrame;
            LoopCount = loopCount;
        }
コード例 #2
0
ファイル: Animation.cs プロジェクト: jvlppm/jv-games-xna
        /// <summary>
        /// Creates a new playable animation.
        /// </summary>
        /// <param name="name">Name of the animation</param>
        /// <param name="frames">Frames to be played sequentially</param>
        /// <param name="duration">How long it should take to play all frames sequentially.</param>
        public Animation(string name, Frame[] frames, TimeSpan duration)
        {
            if (string.IsNullOrEmpty(name))
                throw new ArgumentException("Name cannot be null or empty", "name");
            if (frames == null)
                throw new ArgumentNullException("frames");
            if (frames.Length <= 0)
                throw new ArgumentException("Frames array cannot be empty", "frames");
            if (duration <= TimeSpan.Zero)
                throw new ArgumentOutOfRangeException("duration", "Invalid duration");

            Name = name;
            Frames = frames;
            Duration = duration;
            Reset();
        }
コード例 #3
0
ファイル: Animation.cs プロジェクト: jvlppm/jv-games-xna
        /// <summary>
        /// Forces the animation to play from beginning of the specified frame index.
        /// </summary>
        /// <param name="frameIndex">Frame index to be played.</param>
        protected void JumpToFrame(int frameIndex)
        {
            if (frameIndex < 0)
                throw new ArgumentOutOfRangeException("frameIndex", "CurrentFrameIndex cannot be negative");
            if (frameIndex >= Frames.Length)
                throw new ArgumentOutOfRangeException("frameIndex", "CurrentFrameIndex cannot point outside the Frames array");

            _currentFrameIndex = frameIndex;
            _currentFrame = Frames[frameIndex];
            _currentFrameDuration = TimeSpan.FromSeconds((Duration.TotalSeconds / Frames.Sum(f => f.DurationWeight)) * _currentFrame.DurationWeight);
            _frameSpentTime = TimeSpan.Zero;
        }