private void StartNewDeal() { this.DealNumber++; var dealInfo = new DealInfo { FirstPlayerPosition = this[this.GetFirstPlayerForTheDeal()] }; foreach (var player in this.players) { player.StartNewDeal(dealInfo); } this.dealManager = new DealManager(this); var dealResult = this.dealManager.PlayDeal(); // TODO: Hanging points from previous hand this.SouthNorthScore += dealResult.SouthNorthPoints; this.EastWestScore += dealResult.EastWestPoints; foreach (var player in this.players) { player.EndOfDeal(dealResult); } if (dealResult.NoTricksForOneOfTheTeams) { // The game should continue when one of the teams has no tricks return; } if (this.SouthNorthScore >= 151 || this.EastWestScore >= 151) { this.IsGameOver = true; } }
public void StartNewDeal(DealInfo dealInfo) { this.hand.Clear(); this.Contract = new Contract(); this.Deal = dealInfo; this.Draw(); }
public void StartNewDeal(DealInfo dealInfo) { this.hand.Clear(); }
public void StartNewDeal(DealInfo dealInfo) { //throw new NotImplementedException(); }