public int lock_piece_calc() { Board.piece.mino_lock(ref Board); bool isb2b = Board.isb2b; int row = Board.clear_full(); int atk = 0; if (Board.isperfectclear) { atk += 6; } if (Board.piece.Tspin) { atk += gamerule.GetTspindmg(row); } else { atk += gamerule.Getcleardmg(row); } atk += gamerule.Getrendmg(Board.combo); if (isb2b) { atk += gamerule.Getb2bdmg(row); } if (Board.piece.mini && row == 1) { atk -= 1; } if (atk > 0) { attacking.Push(atk); } //if (Board.piece.isTspin()) //Board.cl //int clear return(atk); }
public Tuple <int, int> lock_piece_calc(ref simpboard Board) { rule gamerule = defaultop.defrule; Board.piece.mino_lock(ref Board); bool isb2b = Board.isb2b; int row = Board.clear_full(); int atk = 0; if (Board.isperfectclear) { atk += 6; } if (Board.piece.Tspin) { atk += gamerule.GetTspindmg(row); } else { atk += gamerule.Getcleardmg(row); } atk += gamerule.Getrendmg(Board.combo); if (isb2b) { atk += gamerule.Getb2bdmg(row); } if (Board.piece.mini && row == 1) { atk -= 1; } // attack calu //if (Board.piece.isTspin()) //Board.cl //int clear return(new Tuple <int, int>(atk, row)); }