public JungleTribesGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; Resolution.Init(ref graphics); Content.RootDirectory = "Content"; Resolution.SetVirtualResolution(widthScreen, heightScreen); Resolution.SetResolution(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, false); this.IsMouseVisible = true; if (Instance == null) { Instance = this; } }
static void Main() { using (var game = new JungleTribesGame()) game.Run(); }