public void Update() { Keyboard_input.Update(); if (Keyboard_input.Key_Click(Keys.Space)) { game_1.Start_game(); } }
public void Update(GameTime game_time) { Keyboard_input.Update(); if (Keyboard.GetState().IsKeyDown(Keys.Space)) { game_1.Play_game(); } Player.powered_duration = 500; }
private void Player_Movement_Input() { if (Keyboard_input.Key_Click(Keys.W)) { direction_up = true; direction_left = false; direction_down = false; direction_right = false; direction_none = false; entity_sprite_fx = SpriteEffects.None; } if (Keyboard_input.Key_Click(Keys.A)) { direction_up = false; direction_left = true; direction_down = false; direction_right = false; direction_none = false; entity_sprite_fx = SpriteEffects.FlipHorizontally; } if (Keyboard_input.Key_Click(Keys.S)) { direction_up = false; direction_left = false; direction_down = true; direction_right = false; direction_none = false; entity_sprite_fx = SpriteEffects.None; } if (Keyboard_input.Key_Click(Keys.D)) { direction_up = false; direction_left = false; direction_down = false; direction_right = true; direction_none = false; entity_sprite_fx = SpriteEffects.None; } }
public void Update(GameTime game_time) { Keyboard_input.Update(); if (Content_Manager.candies.Count == 0) { game_1.Won_game(); } if (Player.player_life == 0) { game_1.Lost_game(); } game_1.Window.Title = "Jumpin' Pumpkin Score:" + Player.score + " Life:" + Player.player_life + " Power-up duration:" + Player.powered_duration / 100 + " "; Update_level(game_time); }
public void Update() { Keyboard_input.Update(); Player.score = 0; }