public PlayerShell() { //Initialize Components playerController = new PlayerController(this); movingGraphics = new MovingGraphics(this, "crate"); simplePhysics = new SimplePhysicsComponent(this); noPhysicsComponent = new NoPhysicsComponent(this); }
public LevelBlockShell() : base() { emptyController = new EmptyControllerComponent(this); staticGraphic = new MovingGraphics(this, ""); noPhysicsComponent = new NoPhysicsComponent(this); staticGraphic.SetPositionItem(noPhysicsComponent); }