コード例 #1
0
ファイル: Recipe.cs プロジェクト: sli/juicy-desktop
        public static Recipe LoadFromeJuice(string fn)
        {
            string[] recipe = File.ReadAllLines(fn);
            Recipe r = new Recipe();

            r.nicotine_base = Convert.ToSingle(recipe[0]);
            r.nicotine_target = Convert.ToSingle(recipe[1]);
            r.amount = Convert.ToSingle(recipe[2]);
            r.target_pg = Convert.ToSingle(recipe[14]);
            r.target_vg = Convert.ToSingle(recipe[15]);
            r.base_pg_percent = Convert.ToSingle(recipe[18]);
            r.base_vg_percent = Convert.ToSingle(recipe[19]);
            r.notes = "";
            r.mlNotes = null;

            if (recipe.Length >= 47)
            {
                r.mlNotes = recipe.Slice(46, recipe.Length);
            }
            else if (recipe.Length == 47)
            {
                r.notes = recipe[46];
            }

            r.flavors = new List<Flavor>();
            r.flavors.Add(new Flavor(recipe[9], recipe[4], recipe[20], recipe[25], recipe[31]));
            r.flavors.Add(new Flavor(recipe[10], recipe[5], recipe[21], recipe[26], recipe[32]));
            r.flavors.Add(new Flavor(recipe[11], recipe[6], recipe[22], recipe[27], recipe[33]));
            r.flavors.Add(new Flavor(recipe[12], recipe[7], recipe[23], recipe[28], recipe[34]));
            r.flavors.Add(new Flavor(recipe[13], recipe[8], recipe[24], recipe[29], recipe[35]));
            r.flavors.Add(new Flavor(recipe[37], recipe[36], recipe[38], recipe[39], recipe[40]));
            r.flavors.Add(new Flavor(recipe[42], recipe[41], recipe[43], recipe[44], recipe[45]));

            return r;
        }
コード例 #2
0
ファイル: JuicyForm.cs プロジェクト: sli/juicy-desktop
        /*
         * void newRecipe()
         * Clears the form and starts a new recipe. Queries the
         * user to save if required.
         */
        public void newRecipe()
        {
            if (saveRecipeQuery())
            {
                // Clear the recipe
                recipe = null;

                clearRecipe();

                saveFilename = "Untitled Recipe.json";
                saveFullPath = null;

                removeEdited();
            }
        }
コード例 #3
0
ファイル: JuicyForm.cs プロジェクト: sli/juicy-desktop
        /*
         * void openRecipe()
         * Queries this user to `Save As` the current recipe, then
         * to open a new one.
         */
        public void openRecipe()
        {
            if (saveRecipeQuery())
            {
                if (openFileDialog.ShowDialog() == DialogResult.OK)
                {
                    switch (openFileDialog.FilterIndex)
                    {
                        case 1:
                        default:
                            saveType = SaveType.JSON;
                            recipe = Recipe.LoadFromJSON(openFileDialog.FileName);
                            break;

                        case 2:
                            saveType = SaveType.EJUICE;
                            recipe = Recipe.LoadFromeJuice(openFileDialog.FileName);
                            break;
                    }

                    // Convert the opened filename to a more friendly one
                    saveFullPath = openFileDialog.FileName;
                    saveFilename = Path.GetFileName(saveFullPath);

                    // Update the title of the form
                    this.Text = saveFilename + title;

                    populateRecipe();
                    if (!buildRecipe())
                    {
                        return;
                    }

                    // This recipe is fresh and unedited
                    removeEdited();
                }
            }
        }
コード例 #4
0
ファイル: JuicyForm.cs プロジェクト: sli/juicy-desktop
        /*
         * bool buildRecipe()
         * Returns true if recipe is successfully built.
         *
         * Calculates a recipe from the form if possible and stores
         * the result in a `Recipe` object named `recipe`.
         */
        public bool buildRecipe()
        {
            if (!checkForm()) return false;

            // not implemented
            //MessageBox.Show("Building recipes has not been implemented.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);

            /* Implementation details:
             * Target nic level is calculated thusly, if target and base nic levels differ:
             *
             * Let tN be target nic level, let bN be base nic level, let tA be target amount,
             * let bNV be base nic volume, let bZV be base zero nic volume, and let fP be flavor
             * percentage.
             *
             * bNV = ((tN / bN) * tA)
             * bZV = tA - bNV - (tA * fP)
             *
             */

            string notes = "";
            if (!string.IsNullOrWhiteSpace(recipeNotes.Text) || recipeNotes.Text != "Notes")
                notes = recipeNotes.Text;
            recipe = new Recipe(baseStrength.Text, targetStrength.Text, targetAmount.Text, "100", "0", "100", "0", notes);

            // Add flavors and populate display
            recipe.flavors = new List<Flavor>();

            for (int i = 0; i < 7; i++)
            {
                // Skip unnamed flavors
                if (!string.IsNullOrWhiteSpace(flavorNames[i].Text))
                {
                    recipe.flavors.Add(new Flavor(flavorNames[i].Text, flavorPGs[i].Text, flavorVGs[i].Text, flavorPercents[i].Text, false));
                    outputFlavorNames[i].Text = recipe.flavors[i].name;
                    outputFlavorAmounts[i].Text = (recipe.amount * (recipe.flavors[i].percent / 100)).ToString();
                }
            }

            /* Calculate concentrations
             * This shit is pretty sweet, check it out. */
            float fP = 0f;
            int c = recipe.flavors.Count;

            // Add up the total percentage of final solution that is flavor
            for (int i=0; i < c; i++)
            {
                float x = recipe.flavors[i].percent / 100;
                fP += recipe.flavors[i].percent / 100;
            }

            // Determine total volume of flavor in the final solution
            float fA = recipe.amount * (fP / 100);

            // Calculate volumes of nic and nic-free bases to reach target nic level
            float bNV = (recipe.nicotine_target / recipe.nicotine_base) * recipe.amount;
            float bZV = recipe.amount - bNV - (recipe.amount * fP);

            outputBaseAmount.Text = bNV.ToString();

            // Sometimes the cut amount is negative when loading legacy recipes, so just ignore it.
            if (bZV > 0)
                outputCutAmount.Text = bZV.ToString();
            else
                outputCutAmount.Text = "0";

            return false;
        }