void UnEquipItem_Handler(Task t) { byte equipSlot = 0xFF; EquipItemRequest eir = (EquipItemRequest)t.Args; Item equipped = t.Client.Character.EquippedItem(eir.ItemID); if (equipped != null) { equipSlot = equipped.Slot; t.Client.Character.UnEquipItem(equipped.Slot, eir.Slot); AddDBQuery(equipped.UpdateDBString(), null, false); } // Send response to the client t.Client.SendPacket(new UnEquipItemResponse(t.Client.Character, eir.ItemID, eir.Slot, equipSlot != 0xFF)); if (equipSlot != 0xFF) { // Tell other players about it SeeUnequipPacket pkt = new SeeUnequipPacket(t.Client.Character.ID, equipSlot); PlayMap map = _server.GetPlayMap(t.Client.Character.MapID); Connection[] players = map.Players; foreach (Connection c in players) { if (c != t.Client) { c.SendPacket(pkt); } } } }
void UnEquipItem_Handler(Task t) { byte equipSlot = 0xFF; EquipItemRequest eir = (EquipItemRequest)t.Args; Item equipped = t.Client.Character.EquippedItem(eir.ItemID); if (equipped != null) { equipSlot = equipped.Slot; t.Client.Character.UnEquipItem(equipped.Slot, eir.Slot); AddDBQuery(equipped.UpdateDBString(), null, false); } // Send response to the client t.Client.SendPacket(new UnEquipItemResponse(t.Client.Character, eir.ItemID, eir.Slot, equipSlot != 0xFF)); if (equipSlot != 0xFF) { // Tell other players about it SeeUnequipPacket pkt = new SeeUnequipPacket(t.Client.Character.ID, equipSlot); PlayMap map = _server.GetPlayMap(t.Client.Character.MapID); Connection[] players = map.Players; foreach (Connection c in players) { if (c != t.Client) { c.SendPacket(pkt); } } } }