private void _lt_OnConnectionAccepted(object sender, SocketArg e) { Connection client = new Connection(e.Socket); client.OnLoginRequest += Client_OnLoginRequest; client.OnCharacterListRequest += Client_OnCharacterListRequest; client.OnCreateCharacter += Client_OnCharacterCreate; client.OnDeleteCharacter += Client_OnDeleteCharacter; client.OnSelectCharacter += Client_OnSelectCharacter; client.OnLoadSelectedCharacter += Client_OnLoadSelectedCharacter; client.OnPlayerEnterMap += Client_OnPlayerEnterMap; client.OnMoveTo += Client_OnMoveTo; client.OnUpdatePosition += Client_OnUpdatePosition; client.OnNPCDialogNextButton += Client_OnNPCDialogNextButton; client.OnGMCommand += Client_OnGMCommand; client.OnMoveItem += Client_OnMoveItem; client.OnToolbarItemSet += Client_OnToolbar; client.OnToolbarItemClear += Client_OnToolbarItemClear; client.OnUseItem += Client_OnUseItem; client.OnEquipItem += Client_OnEquipItem; client.OnUnEquipItem += Client_OnUnEquipItem; client.OnAttack += Client_OnAttack; InputThread.AddConnection(client); }
public ServerBase(int listenPort, string dbConnectString) { _rand = new Random(); _playServers = new List<PlayServerInfo>(); _expectedConnections = new Dictionary<string, int>(); IPAddress[] IPS = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress ip in IPS) { if (ip.AddressFamily == AddressFamily.InterNetwork) _playServers.Add(new PlayServerInfo("Main Server", ip.ToString(), (ushort)listenPort)); } // Start log thread LogThread log = new LogThread(); // Start database thread if( dbConnectString != null ) _db = new DatabaseThread(dbConnectString); // Start AI Thread _aiThread = new AIThread(); _listenPort = listenPort; // Start input thread _inputThread = new InputThread(); }
public ServerBase(int listenPort, string dbConnectString) { _rand = new Random(); _playServers = new List <PlayServerInfo>(); _expectedConnections = new Dictionary <string, int>(); IPAddress[] IPS = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress ip in IPS) { if (ip.AddressFamily == AddressFamily.InterNetwork) { _playServers.Add(new PlayServerInfo("Main Server", ip.ToString(), (ushort)listenPort)); } } // Start log thread LogThread log = new LogThread(); // Start database thread if (dbConnectString != null) { _db = new DatabaseThread(dbConnectString); } // Start AI Thread _aiThread = new AIThread(); _listenPort = listenPort; // Start input thread _inputThread = new InputThread(); }